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Re: holiday service failed to handle error

same issue even on vanilla save. i have tried discord. no luck. 

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<BetterExceptions><BEversion>v3.11</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>True</BadObjectCC><Advice>This is likely due to bad object CC. Check the Summary and Broken Mods section in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>dae1f28e5ec1542f655557b8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-15 18:48:19</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>holiday_service.py:302</categoryid><desyncid>dae1f28e5ec1542f655557b8</desyncid><systemconfig/><screenshot/><desyncdata>[manus] drama_schedule_service failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'display_icon')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 125, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 121, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 378, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\zone_spin.py", line 100, in _turbolib_on_late_zone_load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 599, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1623, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 277, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 448, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 624, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 509, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\household_calendar\calendar_service.py", line 49, in mark_on_calendar&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\household_calendar\calendar_service.py", line 148, in _send_calendary_entry&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 162, in create_calendar_entry&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_service.py", line 302, in get_holiday_display_icon&#13;&#10;AttributeError: 'NoneType' object has no attribute 'display_icon'rtim=0&#13;&#10;Client Session Time: 20.46&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,63,0,5576&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>dae1f28e5ec1542f655557b8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-15 18:48:20</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>holiday_service.py:302</categoryid><desyncid>dae1f28e5ec1542f655557b8</desyncid><systemconfig/><screenshot/><desyncdata>[manus] holiday_service failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'display_icon')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 125, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 121, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 378, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\zone_spin.py", line 100, in _turbolib_on_late_zone_load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 599, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1623, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 278, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 38, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 448, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_service.py", line 232, in on_all_households_and_sim_infos_loaded&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_service.py", line 177, in _schedule_all_holidays&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 451, in schedule_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 391, in schedule&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\household_calendar\calendar_service.py", line 49, in mark_on_calendar&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\household_calendar\calendar_service.py", line 148, in _send_calendary_entry&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_drama_node.py", line 162, in create_calendar_entry&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\holidays\holiday_service.py", line 302, in get_holiday_display_icon&#13;&#10;AttributeError: 'NoneType' object has no attribute 'display_icon'rtim=0&#13;&#10;Client Session Time: 20.46&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,63,0,5576&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235&#13; &#10;</desyncdata></report>
</root>

1 Reply

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  • jowainekni598's avatar
    jowainekni598
    2 years ago

    currently doing the 50/50 method on a completly new save. first i was receiving terrain pointer error , remove the CC's now this.

  • simsblast's avatar
    simsblast
    Rising Novice
    2 months ago

    hey guys, i think the culprit could be the lot51_sunrise error for the alarm mod and career weekday detection. it's also the most relevant mod regarding the alarm + career. this is a strong hint from my better exception report. 

    • self: <scheduling.Timeline object at 0x00007FF472183E90>, until: 06:03:47.760 day:5 week:31, max_elements: 10000, max_time_ms: 33, count: 1, start_time: 39611.281, end_time: 39611.314000000006, early_exit: False, handle: [None, 2016, <scheduling.Timeline object at 0x00007FF472183E90>, False, <Alarm; WeeklySchedule._early_warning_alarm_callback@280>], when: 06:00:00.000 day:5 week:31, _: 2016, _t: <scheduling.Timeline object at 0x00007FF472183E90>, _s: True, e: <Alarm; WeeklySchedule._early_warning_alarm_callback@280>, calling: True, result: None, exc: 'NoneType' object has no attribute 'time_off_work',
    • self: <Alarm; WeeklySchedule._early_warning_alarm_callback@280>, t: <scheduling.Timeline object at 0x00007FF472183E90>,

     

    meanwhile this is the mod description: 

    Getting Started

    Get started by selecting a compatible alarm clock and choosing Create Alarm within the Sunrise category. Choose whether you’d like to wake up at a Specific TimeCareer Based, or Sunrise Based.  Career and Sunrise Based alarms will let you enter an offset so you can wake up any number of minutes earlier.

    Once your alarm is created you can Manage Weekly Schedule to set specific days you’d like your alarm to ring. If you deselect all then it will ring every day. Career Based alarms are synced to their work schedule.|

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