Re: Sim won't approach townies when initiating action
Yeah, I do that as well. Adds some unnecessary micromanagement though, which I just don't like.
There are good things that existed in previous games, but were abandoned here for some reason. Like missing ruler when placing walls, which forces you to do tippy taps quare by square or multiply/divide everything by 60, which is partially good, for brains I guess; but that's a digression.
Anyways, thanks for confirming this is just a game mechanic, I'll live with it.