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T0RN_x's avatar
T0RN_x
Seasoned Veteran
2 years ago

[SD] [DU] Mini fridge let LE pass when collecting

Product: The Sims 4
Platform:PC
Which language are you playing the game in? Deutsch
How often does the bug occur? Every time (100%)
What is your current game version number? 1.101.290.1030
What expansions, game packs, and stuff packs do you have installed? All.
Steps: How can we find the bug ourselves? Put a mini-fridge in the world and take it back to the inventory.
What happens when the bug occurs? A LE is created and it is considered collected, but you have to reload the household so that it is also displayed in the inventory.
What do you expect to see? That you can collect mini fridges without LE into the inventory.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? No

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>21bdbc4d14b2be73651b232f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-02 22:09:54</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>resolver.py:139</categoryid><desyncid>21bdbc4d14b2be73651b232f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actor)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 174, in _behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line 151, in _do_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 340, in player_try_add_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 375, in _insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 323, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 492, in _insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1115, in set_inventory_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1340, in _apply_inventory_effects&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1347, in _apply_inventory_effects&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1277, in _run_decay_modifiers_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 541, in run_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 139, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 399, in get_participantsValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actorrtim=0&#13;&#10;Client Session Time: 20.70&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,27,0,5540&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: Radeon RX 570 Series aticfx64.dll 31.0.14057.5006, GUID: D7B71EE2-249F-11CF-5C64-F22240C2D235&#13; &#10;</desyncdata></report>
</root>

New LE uploaded, but this time without mods (Edit by me)

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