[SD] [DU] Mini fridge let LE pass when collecting
Product: The Sims 4
Platform:PC
Which language are you playing the game in? Deutsch
How often does the bug occur? Every time (100%)
What is your current game version number? 1.101.290.1030
What expansions, game packs, and stuff packs do you have installed? All.
Steps: How can we find the bug ourselves? Put a mini-fridge in the world and take it back to the inventory.
What happens when the bug occurs? A LE is created and it is considered collected, but you have to reload the household so that it is also displayed in the inventory.
What do you expect to see? That you can collect mini fridges without LE into the inventory.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? No
<report><version>2</version><sessionid>21bdbc4d14b2be73651b232f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-02 22:09:54</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>resolver.py:139</categoryid><desyncid>21bdbc4d14b2be73651b232f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actor) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 174, in _behavior_element File "T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line 151, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 340, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 375, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 323, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 492, in _insert File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1115, in set_inventory_type File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1340, in _apply_inventory_effects File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1347, in _apply_inventory_effects File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1277, in _run_decay_modifiers_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 541, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 139, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 399, in get_participantsValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actorrtim=0 Client Session Time: 20.70 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,27,0,5540 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: Radeon RX 570 Series aticfx64.dll 31.0.14057.5006, GUID: D7B71EE2-249F-11CF-5C64-F22240C2D235 </desyncdata></report>
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New LE uploaded, but this time without mods (Edit by me)