11 years ago
@SimGuruModSquad: Game ignores affordance modifiers
I am trying to make it so that a Sim with a certain buff (in this case, a trait buff) will be poor at telling jokes. As a test just to make sure it's working, I've done the complete opposite and made it so jokes will always be successful, with code copied from the Hilarious trait. The final version will make Sims bad at telling jokes, but this is just the test version:
(I've split it into multiple lines to make it easier to read, but the actual version is on one line)
I have nothing else to say except... it simply doesn't work. I looked very closely at the code and can't see what I did wrong. I tried moving the tags to the start of game_effect_modifiers, I tried giving the trait to a new Sim that didn't already have it, but the game just acts as if the affordance modifiers aren't there.
(I'm 1000% sure the Sim actually has the buff, as the other effects work fine)
(I've split it into multiple lines to make it easier to read, but the actual version is on one line)
39b2aa4a:00000000:8af8b916cf64c646 39b2aa4a:00000000:3bf33216a25546ea 18225237257155725030 Skill_Mental 1.1 Skill_Social 0.5 Skill_Charisma 2.1 24509 24505 3 100 2f7d0004:00000000:30f0846c783606f9 2f7d0004:00000000:30f0846c783606f9 True 0 1 False
I have nothing else to say except... it simply doesn't work. I looked very closely at the code and can't see what I did wrong. I tried moving the tags to the start of game_effect_modifiers, I tried giving the trait to a new Sim that didn't already have it, but the game just acts as if the affordance modifiers aren't there.
(I'm 1000% sure the Sim actually has the buff, as the other effects work fine)