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11 years ago
"pbox;12872143" wrote:
But by overriding, this isn't possible – everyone would only be able to change exactly one property of each object (or manually splice the mods together).
We modders did this manually splicing tuning mods together all the time during the Sims3 days at Naughty Sims Asylum. We call these "combo" mods; a mod between one of mine and one of Blue's for example, which is required by someone because they want both my mod and her's which have used the same resource.
As far as I understand these gigantic lists, which isn't very far, the files velocitygrass mentions; it is completely viable for one single individual to have one of these files as a "mod", hosted at MTS for example. When some modder makes a new item, it is added to this "list", the modder who has made the new item does not have that "list-file" included in their mod, it is maintained separately as a Helper-mod. Anyone downloading the new modder's new item will need to download the new Helper-mod which has already been updated with the new item, because the new modmaker has contacted the maintainer of the List in advance.
There is some technical reason concerning these "list files" which will not allow the procedure I describe above to work correctly?
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