ZerbuTabek
11 years agoRising Hotshot
@SimGuruModSquad: Need help with clothing buffs
I've been experimenting with adding buffs to custom CAS parts, and it doesn't seem to be working. I noticed there was a field in the CASP file called "BuffResKey" which points to a buff file, and "TGIList" which is a list of resources to be used by other fields.
I added the data file to the TGIList and set BuffResKey to point to one of the animal hat buffs (as a test, obviously when I do this seriously, I will make a custom buff), and the buff successfully showed up in CAS. However, it wouldn't show in Live Mode. I also tried changing the data file to the XML, but it had the same problem.
I tried just cloning a base game CAS part that already has a custom buff, without making any changes to it, and even that had the problem, so I've come to the conclusion that adding a buff requires more than simply editing the CASP file.
Are there any other steps I have to take? Such as editing an XML file to point to a CAS part?
(I'm sure that the reference to the buff was cloned along with the CASP, as I checked)
I added the data file to the TGIList and set BuffResKey to point to one of the animal hat buffs (as a test, obviously when I do this seriously, I will make a custom buff), and the buff successfully showed up in CAS. However, it wouldn't show in Live Mode. I also tried changing the data file to the XML, but it had the same problem.
I tried just cloning a base game CAS part that already has a custom buff, without making any changes to it, and even that had the problem, so I've come to the conclusion that adding a buff requires more than simply editing the CASP file.
Are there any other steps I have to take? Such as editing an XML file to point to a CAS part?
(I'm sure that the reference to the buff was cloned along with the CASP, as I checked)