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Trash the file to get rid of the stored camera angles and do not assign a camera angle to 9!
I've done that. I tried doing it without assigning camera angle 9 and with it. still no change. Here is the new log when I do it without camera angle 9, this time it's only 5 and 6 that pan down and spin
[Camera State 5]
position = 373.019501, 302.413727, 441.973206
target = 373.019501, 302.413727, 441.973206
up = 0.175041, 0.964855, -0.195997
fov = 57.822403
[Camera State 6]
position = 377.826050, 303.023956, 441.748260
target = 374.731567, 301.913452, 440.130280
up = -0.268566, 0.952971, -0.140424
fov = 57.822403
[Camera State 7]
position = 377.500763, 302.184937, 441.733612
target = 377.608490, 301.727661, 438.970886
up = 0.006358, 0.986598, -0.163047
fov = 57.822403
[Camera State 8]
position = 378.022491, 302.184937, 436.776520
target = 376.117004, 301.196259, 435.816315
up = -0.375442, 0.907331, -0.189190
fov = 57.822403
- Bluebellflora3 years agoHero+@KingBasieSims4
No idea then. Have you tried with testing one camera angle at a time, all on just one lot? - KingBasieSims43 years agoNew Traveler
No, Just the last two VCS.ini loads I tested on the original Lot and save file. Previously after crinrict asked that I check, I test the same build in a new save on a new lot in Newcrest, same issue, then I rebuild the exact area I was doing the camera points with the basement included and still same issue. Then I tried adding the points one at a time and testing, as in I input angle 5 and test if it is set then move to the next point and test the two points and so forth. still the same result in the end.
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