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EWsssfhioewhg's avatar
EWsssfhioewhg
New Novice
17 days ago

Time Shifts after June 30 update

After the June 30th update, in-game time has shifted forward by about 14 hours. My game time showed 7:09 am on Wednesday when I loaded up for the first time after the update, which it wasn't when I logged off after last playing. Neither of my sims would be awake at that time, yet they were up and still doing what I had left them doing previously. I don't remember the actual time it was when I last logged off, but it was late afternoon on Tuesday, around 5pm.

Festival times have also shifted, seemingly by about eight hours either forward or backward, depending on the festival.

Geek Con is from 6pm to 12am while it previously ran from 10am to 4pm.

The Humor and Hijinks festival is from 8am to 2pm instead of in the evening time.

The Flea Market is from 6pm to 2am instead of in the afternoon.

The Romance and Spice Festivals are from 8am to 4pm when they used to be evening events.

The Festival of Snow runs from the oddly specific times of 5:59am to 2:59pm.

The festivals are also shown as less frequent on the calendar. I saw no mention of that in the patch notes. The San Myshuno festivals seem to be only occurring every four weeks instead of every two, and some are on different days. Geek Con was always on Tuesday. It's now on Thursday.

I play with mods, but this occurs with mods disabled as well.

9 Replies

  • Hi EWsssfhioewhg​ 

    do you have the issue only on your current save or also in a new one ?

    Did you just disable your mods/cc or also try a clean user folder ?

  • The issue doesn't affect new saves. The calendar is normal in the new save I created.

    It affects ALL my old saves, however. I've tried with a clean folder, with mods disabled, and with mods enabled. It makes no difference. The problem does not seem related to mods.

  • Yes, I've used MCCC to change the speed of time. I doubled the length of the day.

    I've not noticed any of the other problems mentioned in the thread you linked. The only problem with time I've had in the past was related to another mod that thought days were only twelve hours long. I assumed the mod had a hard-coded day length. The clock was never out of sync with game time at any point.

    One other issue I noticed related to this was that my two sims' needs were almost full after the upgrade, which should not have been the case. One had been programming at the computer for five or six hours and should not have had nearly full needs, especially hunger, as she had last eaten probably eight hours previous.

  • crinrict's avatar
    crinrict
    Hero+
    16 days ago

    That MCCC function is very experimental and known to mess stuf up in a save unfortunately. 

    Leave this to Maxis to decide what to do. Thanks for the info.

  • I wonder if this is related to the new post-June 30 bug where the time vii down to every event (work, school, audition, etc) is “Starts in: Zero minutes”

  • EWsssfhioewhg's avatar
    EWsssfhioewhg
    New Novice
    15 days ago

    Additional information:

    I discovered today that in my affected save I hadn't changed the speed of time with MCCC after all. When I updated MCCC today to the new 2026.04 version, I realized that there was no config file in the 2026.03 folder. I had apparently forgotten to copy it over when I updated from 2026.02, which I believe was after the April 28 TS4 update, and my affected save was newer than that, so MCCC was making no changes to settings on that save.

    As for the zero minutes bug, in my affected save and my new save, I don't have any sims that have regular jobs or that go to school, etc., so I can't say if that affects me or not.

  • nickinbigd's avatar
    nickinbigd
    Seasoned Ace
    13 days ago

    I’m on Xbox so no mods. I did not see any time of day issues, just the “zero minutes” bug 

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