Forum Discussion
8 years ago
1) Yes, I was editing object_terrain to force a new interaction as I'm still not familiarized with Python. After I get the mod to work I will probably try to create a script instead of overriding object_terrain.
2) I've made some progress, I removed one of the constraints and also created an Animation Tuning and Animation State Machine based on the original one with some changes. It doesn't cause a route failure anymore, but the sim will just walk to the spot where I clicked and generate a puddle underneath (I've set it in the Interaction Tuning to always generate a puddle because it's more realistic). However, for some reason, the peeing animation does not play and also the bladder motive does not go up.
This time I pasted the code in a website so it's easier to see it:
Object Tuning (Terrain): Link
Interaction Tuning: Link
Animation Tuning: Link
Animation State Machine: Link
The "toilet_sit" in the ASM is just because Sims4Studio wouldn't let me remove one of the choice values, it would always reset to two, so I just duplicated "toilet_stand" and renamed it as "toilet_sit", but they are the same.
2) I've made some progress, I removed one of the constraints and also created an Animation Tuning and Animation State Machine based on the original one with some changes. It doesn't cause a route failure anymore, but the sim will just walk to the spot where I clicked and generate a puddle underneath (I've set it in the Interaction Tuning to always generate a puddle because it's more realistic). However, for some reason, the peeing animation does not play and also the bladder motive does not go up.
This time I pasted the code in a website so it's easier to see it:
Object Tuning (Terrain): Link
Interaction Tuning: Link
Animation Tuning: Link
Animation State Machine: Link
The "toilet_sit" in the ASM is just because Sims4Studio wouldn't let me remove one of the choice values, it would always reset to two, so I just duplicated "toilet_stand" and renamed it as "toilet_sit", but they are the same.
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