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MR_TURBODRIVER
4 years agoSeasoned Newcomer
Hey!
To start, the actual issue with the provided Trait tuning file you sent is in the "tags" section. A list of tags contains Enumerators, which means each tag has to be in a "" tag, not a "" tag. An Enumerator is a number disguised as a name, so you can just look at it and know what it is instead of just seeing a bunch of numbers. Because the game knows what it needs to read from the "tags" section, this still works, but it would rather know it is an enumerator, making it faster to read and load into the game.
Using "" is technically an incorrect way to do this, as it shouts at you with warnings, but it's still working fine. I had to learn that lesson myself. The "" tag just means Tunable, so anything that refers to a tunable element, which is almost everything. It's the generic tag.
Here's what each tag is:
And no, I don't think anybody automated it, and although automating it is possible, it's best the original creators learn about this and correct their mistakes.
To start, the actual issue with the provided Trait tuning file you sent is in the "tags" section. A list of tags contains Enumerators, which means each tag has to be in a "
Using "
Here's what each tag is:
'M' is Module,
'C' is Class,
'I' is Instance,
'T' is Tunable,
'L' is List,
'V' is Variant,
'U' is Tuple,
'E' is Enum
And no, I don't think anybody automated it, and although automating it is possible, it's best the original creators learn about this and correct their mistakes.
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