Forum Discussion
4 years ago
@BMSO
Thanks for your advice! I wouldn't have added these if it weren't for your suggestions. The interaction now increases fitness skill, fun and social motives while reducing hygiene, thirst and conflict resolution (latter if done by a teen). It also contributes to the energetic and adrenaline seeker lifestyle, but I haven't played long enough to test those. This modified version isn't released yet because I'm in the middle of making a third animation. Will update altogether :)
Not everyone has the strangerville pack so I plan to keep this base game friendly. I agree with you, there's no justice that the attacker comes out on top. Once I have some more animations, I'll see if I can make it so fitness determines who gets k.o-ed. At least I'll give it a try. :smiley:
Thanks for your advice! I wouldn't have added these if it weren't for your suggestions. The interaction now increases fitness skill, fun and social motives while reducing hygiene, thirst and conflict resolution (latter if done by a teen). It also contributes to the energetic and adrenaline seeker lifestyle, but I haven't played long enough to test those. This modified version isn't released yet because I'm in the middle of making a third animation. Will update altogether :)
Not everyone has the strangerville pack so I plan to keep this base game friendly. I agree with you, there's no justice that the attacker comes out on top. Once I have some more animations, I'll see if I can make it so fitness determines who gets k.o-ed. At least I'll give it a try. :smiley:
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