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9 years ago
Hey @Zerbu, to reduce confusion here is the terminology we should use:
The 0x1cc04273 resource defines the positions for all of a Region's Lots. They are defined in 3D space with a camera which is then transformed in 2D screen space. So that resource can fully control where all the lots for a region appear in the map.
I believe you are asking about moving a World to a different Region. The "World's Description Resource" (type 0xa680ea4b) points to the Region a World should appear in, so in a perfect world just changing that resource would do it. However there is a complication, the UI hard codes the World IDs in each map screens such that if Lots for an unexpected World are encountered, it will just ignore them. So to move a World, currently the map screens UI (authored in Flash) would need to be modified.
-SGMS
The 0x1cc04273 resource defines the positions for all of a Region's Lots. They are defined in 3D space with a camera which is then transformed in 2D screen space. So that resource can fully control where all the lots for a region appear in the map.
Also, is it possible to move a neighbourhood from one map to another? (That's an essential part of my plan)
I believe you are asking about moving a World to a different Region. The "World's Description Resource" (type 0xa680ea4b) points to the Region a World should appear in, so in a perfect world just changing that resource would do it. However there is a complication, the UI hard codes the World IDs in each map screens such that if Lots for an unexpected World are encountered, it will just ignore them. So to move a World, currently the map screens UI (authored in Flash) would need to be modified.
-SGMS
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