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tyrianprince
7 years agoRising Traveler
"Scumbumbo;c-17050761" wrote:"TyrianPrince;c-17050110" wrote:
To be fair, I'd also like to see the Mod Manager updated to manage .ts4script files, I know it used to manage .py files so maybe, hopefully it'll get an update.
That I couldn't help with. I think (if we're talking about the same program) the guy who wrote that left the modding scene and to the best of my knowledge there's no source code for it, so someone would have to write a whole new mod manager from scratch.
As for the conflict detector, I've been sticking some beta copies of the work in progress on my Discord, so interesting timing that you brought that up. Even though there's a beta version I'd suggest waiting for the release unless you're really having some issues with script conflicts. Everything seems to be working well, but like anything beta it could break at any moment :)
So far I've not had any major script issues. I'm patient enough to be able to figure out most LEs, and while I've had to sack a couple dead script mods, tbh, I never really have any major issues with them other than occasionally forgetting the game just did a updoot (easy fix right there ya?) :tongue:
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