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- Pahndamonium326 years agoSeasoned Ace
"CLMerz48;c-17050313" wrote:
Hi all. I use a lot of mods and cc. Makes the game interesting. Am redoing my building mods, to many out dated, and installing the lastest version from the modders most of who are on TSR, but I can't find the modder listed as. Looked through all the artists on their site and haven't had any luck. Does anyone know the name of so I can find my mods. Does a lot of kitchens I think. Any help...... :)
Is it maybe Wondymoon? - Yes it is.Thank you Bananas_45. I'm a happy simmer... :p
"Bananas_45;c-17050366" wrote:
"CLMerz48;c-17050313" wrote:
Hi all. I use a lot of mods and cc. Makes the game interesting. Am redoing my building mods, to many out dated, and installing the lastest version from the modders most of who are on TSR, but I can't find the modder listed as. Looked through all the artists on their site and haven't had any luck. Does anyone know the name of so I can find my mods. Does a lot of kitchens I think. Any help...... :)
Is it maybe Wondymoon?
I just want to say, that was magic."TyrianPrince;c-17050110" wrote:
To be fair, I'd also like to see the Mod Manager updated to manage .ts4script files, I know it used to manage .py files so maybe, hopefully it'll get an update.
That I couldn't help with. I think (if we're talking about the same program) the guy who wrote that left the modding scene and to the best of my knowledge there's no source code for it, so someone would have to write a whole new mod manager from scratch.
As for the conflict detector, I've been sticking some beta copies of the work in progress on my Discord, so interesting timing that you brought that up. Even though there's a beta version I'd suggest waiting for the release unless you're really having some issues with script conflicts. Everything seems to be working well, but like anything beta it could break at any moment :)"Scumbumbo;c-17050761" wrote:
"TyrianPrince;c-17050110" wrote:
To be fair, I'd also like to see the Mod Manager updated to manage .ts4script files, I know it used to manage .py files so maybe, hopefully it'll get an update.
That I couldn't help with. I think (if we're talking about the same program) the guy who wrote that left the modding scene and to the best of my knowledge there's no source code for it, so someone would have to write a whole new mod manager from scratch.
As for the conflict detector, I've been sticking some beta copies of the work in progress on my Discord, so interesting timing that you brought that up. Even though there's a beta version I'd suggest waiting for the release unless you're really having some issues with script conflicts. Everything seems to be working well, but like anything beta it could break at any moment :)
So far I've not had any major script issues. I'm patient enough to be able to figure out most LEs, and while I've had to sack a couple dead script mods, tbh, I never really have any major issues with them other than occasionally forgetting the game just did a updoot (easy fix right there ya?) :tongue:"TyrianPrince;c-17050979" wrote:
So far I've not had any major script issues. I'm patient enough to be able to figure out most LEs, and while I've had to sack a couple dead script mods, tbh, I never really have any major issues with them other than occasionally forgetting the game just did a updoot (easy fix right there ya?) :tongue:
Good to hear it. I think the feature for scanning the script mods for conflicts will be primarily useful for identifying situations where a player may have an old copy of a script mod installed along with a newer one. This can cause no end of headaches, as you can imagine."Scumbumbo;c-17051168" wrote:
"TyrianPrince;c-17050979" wrote:
So far I've not had any major script issues. I'm patient enough to be able to figure out most LEs, and while I've had to sack a couple dead script mods, tbh, I never really have any major issues with them other than occasionally forgetting the game just did a updoot (easy fix right there ya?) :tongue:
Good to hear it. I think the feature for scanning the script mods for conflicts will be primarily useful for identifying situations where a player may have an old copy of a script mod installed along with a newer one. This can cause no end of headaches, as you can imagine.
I feel you there, especially when the updates are titled differently for each one so your extractor doesn't catch the duplicate (looking at MCCC and WW on this one).- JanuaryGarnet086 years agoSeasoned AceMCCC
Slice Of Life
Meaningful Stories
The Explore Mod
Hotels & Resorts
Live In Services
Better Butler
Better Nanny
More Personality Please
Make Cupcakes In The Oven
4 CAS Columns
and 2 more that we aren't allowed to discuss here. - > @Simpkin said:
> I find it weird how the extreme violence mod is okay to mention but not a certain other mod cause why is violence, murder good for kids but not "other activities" that absolutely are necessary in life and violence is never needed?
Are you talking about WW mod? - Pahndamonium326 years agoSeasoned Ace
"kaspertelly;c-17069875" wrote:
> @Simpkin said:
> I find it weird how the extreme violence mod is okay to mention but not a certain other mod cause why is violence, murder good for kids but not "other activities" that absolutely are necessary in life and violence is never needed?
Are you talking about WW mod?
We aren't supposed to discuss either of those Mods as they both violate the TOS keeping the game Teen rated. Simpkin is misinformed.
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