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tyrianprince
7 years agoRising Traveler
"Scumbumbo;c-17051168" wrote:"TyrianPrince;c-17050979" wrote:
So far I've not had any major script issues. I'm patient enough to be able to figure out most LEs, and while I've had to sack a couple dead script mods, tbh, I never really have any major issues with them other than occasionally forgetting the game just did a updoot (easy fix right there ya?) :tongue:
Good to hear it. I think the feature for scanning the script mods for conflicts will be primarily useful for identifying situations where a player may have an old copy of a script mod installed along with a newer one. This can cause no end of headaches, as you can imagine.
I feel you there, especially when the updates are titled differently for each one so your extractor doesn't catch the duplicate (looking at MCCC and WW on this one).
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