Forum Discussion
9 years ago
"kwanzaabot;15540244" wrote:
Yes, it was sarcasm. I was only mildly annoyed when AmySims09 did it, but it feels like my being helpful to her sort of opened the floodgates for every other newbie to crawl out of the woodworks, when my own question hasn't even been fully answered yet.
Well, first of all, I don't think one extra person qualifies as "floodgates". Secondly, I made one post, got a clue in one post, and that was the end of it - the only reason there's anything more from me in this thread is because you keep engaging me directly, thus basically self-inflicting your own clutter (seriously, I passed 30 posts awhile ago now, so I'm not even talking to add to my post count anymore). Thirdly, I doubt the existence of this little side conversation is going to in any way affect @SimGuruDrake in terms of actually answering your question. Fourthly, I don't see a request to add a stickied "new members look here" thread to the top of every category, which would have prevented this. You're a modder, you of all people should appreciate that a permanent solution is better than just treating the symptom.
Fifth, finally and MOST seriously, I realize with your 1363 post count over there that it's probably been some time since you were a New Member, and likely you actually enjoy participating in this forum beyond just asking questions of the devs. But your rather dismissive statement that I'm "just a newbie in the woodworks" is beyond lack of empathy, and surprising considering you actually took the time to give Amy help, thus making someone like me think "oh hey, this person is decent, they'll mind less than if I just post in some random topic". That sort of welcome is precisely why I won't be joining this community - I'm just going to ask my question, get my answer and get the heck out of here. Shame. A more welcoming and friendly attitude, like the one _A_ showed me, might have encouraged me to actually answer a few questions as well as ask them.
By the way, I encountered a problem very similar to yours when writing my child vampire mod. I found that there were two separate age checks involved in making human children turnable - one on the testSet variable to identify who can be turned, and a second one on the interaction to allow for the actual turning itself. I'm sure the answer to your dilemma is similar, and I might have actually considered looking into it for you.
No way that's happening now.
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