Forum Discussion
9 years ago
Ah heck with it. I'm a sucker for puzzles so I looked into it anyway. Not to mention that solving your problem seems like a nice passive-aggressive way to make my point about being careful how you treat "newbies". ;)
(EDIT: My initial suggestion was crap. Hang on, looking into it more.)
Okay, I think I've got something. You're attempting to call the Rel_Gain_Large loot tuning file, but when I look at Phone_Chat for a baseline comparison, it's not handling the relationship gain that way at all. It's doing it with this code:
I think if you stick this (adjusted to taste, of course) in place of your variable call, you'll probably get the result you want.
Hey, here's hoping @SimGuruDrake doesn't clear this post out before you read it, ey? Although that would be poetic justice, I think. ;)
(EDIT: My initial suggestion was crap. Hang on, looking into it more.)
Okay, I think I've got something. You're attempting to call the Rel_Gain_Large loot tuning file, but when I look at Phone_Chat for a baseline comparison, it's not handling the relationship gain that way at all. It's doing it with this code:
0.166666666666667
PickedSim
-100
50
PickedSim
16650
16650
I think if you stick this (adjusted to taste, of course) in place of your variable call, you'll probably get the result you want.
Hey, here's hoping @SimGuruDrake doesn't clear this post out before you read it, ey? Although that would be poetic justice, I think. ;)
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