Forum Discussion
Hey everyone, who did this GraphicsRules override to improve our camera performance:
I just found out that removing Object LOD switching had directly an impact on an issue I experience since November, that some of my Retails are suddenly losing all their for-sale items:
[GTW] Retail: Shops lose selling functionality | EA Forums - 13072851
If you have a similar retail issue since adding your GraphicsRules override, you may want to look into the solution there, but it required to either remove our change to Object LOD switching, or to use memory boost. The first solution option comes with the downside of losing all that smooth camera performance, while the second option (memory boost) is still in early access and we don't know if that is safe to use yet long-term or not..
Just wanted to leave a heads-up here after finding this out after a lot of days of testing. Hopefully you don't play much with retails and haven't run into this issue!!
QUICK UPDATE:
Just a small edit on this notice, after I did some more testing: I was not happy with the performance without Object LOD switching, and tried out if reducing the ObjectLODBias from 0.6666 (which is the original value, and 0.0 broke my retails) to 0.1, to not fully remove LOD switching but at least reduce it a lot, would work. And so far my retails were not breaking with this new value, even in the save that I was able to 100% reproduce the issue with. So that could be a good workaround if you have this issue but still want to keep acceptable camera performance. I will keep it on 0.1 for now (and I only use it in the not isLiveEdit condition, the isLiveEdit condition I kept on 0.6666) and play further to see if any more retails still start breaking.