When I looked, I had 2. This is the most recent one:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>91ad84f752c27efe6933558c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-12-05 14:07:49</createtime><buildsignature>Local.Unknown.Unknown.1.120.117.1030-1.200.000.685.Release</buildsignature><categoryid>animation_element.py:198</categoryid><desyncid>91ad84f752c27efe6933558c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 2285)>: Attempt to traverse between two states (Succeed -> TellStory) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4CA86BEC0; to 'object_sim' at 0x00007FF4CAE2D9D0>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: Interaction <class 'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:701, sim:)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 198, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1224, in requestRuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 2285)>: Attempt to traverse between two states (Succeed -> TellStory) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4CA86BEC0; to 'object_sim' at 0x00007FF4CAE2D9D0>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: Interaction <class 'sims4.tuning.instances.mixer_DramaClub_PracticeSpeech'> on None; id:701, sim:)rtim=0 Client Session Time: 32.21 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,608,0,6121 Modded: False SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce GTX 1650 32.0.15.9144, GUID: 9F53F084-C407-11F0-9E16-7CB27DB9B729 </desyncdata></report>
</root>
It's back to continuous loading...