Forum Discussion
jpkarlsen
4 years agoHero (Retired)
For unplayed households the game stops bills accumulating and takes care of needs when they get in the red.
4 years ago
Except that doesn't work with the livestock, because as soon as I load the house again all the livestock are ready to leave because they've been so terribly neglected.
Edit: I'm talking about played households, not unplayed.
- 4 years ago
For example, I'm playing the Jones family and all the livestock are happy. I switch over to the Smith family for a day and I get a notification that the Jones' cow is unhappy and planning to leave. That's obnoxious, they should be autonomously caring for the livestock.
- crinrict4 years agoHero+@SimplestClerk Sounds like the old bug with the pets that was fixed so probably best if you just create a thread in the bug forum.
For ref this is the fixed issue for pets: https://answers.ea.com/t5/Bug-Reports/FIXED-CD-Pets-needs-are-not-filled-sick-while-playing-another/m-p/6460123
Since that was treated as a bug, I would say this one is as well.- 4 years ago@crinrict There seems to be something wrong with that board, I tried submitting and it cleared out everything I painstakingly typed.
- crinrict4 years agoHero+@SimplestClerk The form is sometimes a bit of a pain.
If you can't get it to work, just c/p the form here and I'll sort it after that.