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@biscuitist It's fine to uninstall or disable a pack and save your progress without it, that is if you're okay with losing the associated data. This is the recommendation for some types of issues, and it shouldn't corrupt your save. You should of course use "save as" to rename the save anyway because more backups are better than fewer.
I'd like to see the LE as well. You can attach it to a reply as a .txt file if you delete its first line. Or you can copy and paste the text into a reply; please use a spoiler in that case.
Please also let me know how the save from March runs in comparsion to your current one. I'm sure you don't want to lose all that progress, but it would be interesting to know.
The number of sims in your save is completely fine and probably normal.
Thank you so much for helping out with this @puzzlezaddict
The March save plays like a dream compared to my current one! There is more idle behaviour than I remember, but Sims are responsive. When switching back to the current one, it's noticeably choppier - perhaps I hadn't noticed because the stuttering increased so gradually. By the way, the LE didn't trigger in the March save until I loaded the home lot - I'd loaded first into a household member that I'd assumed might be the cause of the LE, but it only triggered when I asked her to go home.
I've attached LE from March, from the new game (with my current F4 household loaded in), and from my current laggy save. Hopefully these are relevant!
- puzzlezaddict9 months agoHero+
@biscuitist All your lastexceptions look like this issue:
If you can't find and remove the offending piece of jewelry, you can temporarily disable Crystal Creations and save your progress without it. That should fix the LE. I don't know whether it'll fix the lag with the newer version of your save, but it's worth testing. Use "save as" to rename the save so you're not overwriting your progress. Here's how to disable a pack:
https://sims4.crinrict.com/eng/2017/03/disable-single-packs/
Let me know what you find.
By the way, your LEs all say they're from a modded game, so please make sure your Mods folder is in fact empty other than the Resource.cfg file.
- biscuitist9 months agoRising Novice
Thanks again @puzzlezaddict
I spent yesterday disabling packs, loading my main household, assigning individual and group tasks, creating a new save, and checking the file size to see if the bloat might be associated with that pack.
Disabling the crystal pack does (temporarily) fix the LE on load. File size fluctuates with each cumulative disable and new save, it goes up or down by around 3MB. But, it seems I was only disabling packs for one household.
After disabling a few packs, I re-enabled the crystal pack, and took one of my main household to another lot. There was a ruddy crystal tree! What's that doing there! In another household, all their crystal stuff and crafted jewellery persists. So, question:When I disable a pack, I'd need to either go to or enter build mode for each lot, and also load each household before reenabling a pack? Am I missing something? Would I need to ensure that all my Sims had no fame before disabling Get Famous, for example?
Regarding the mods on the LE I attached, they're MCCC (to catch the LE) and the sim viewer you pointed me to (I've been using it to check the activity queue when the game stalls). I don't mind taking them out, but I thought it useful to see exactly when the LE triggers. I can verify that I got the error without them, too. I just don't know exactly when 😉
So, erm... I think I'll wait for guidance on disabling packs before I waste any more time!- puzzlezaddict9 months agoHero+
@biscuitist When you save your progress without a pack present, that entire save should lose all data related to that pack. Other saves would be unaffected. Are you saying that in one single version of one save, you disabled Crystals, saved your progress, reenabled the pack, and you saw previous content from that pack? That is not how things are supposed to work, and frankly it doesn't make sense from a data standpoint.
If that's somehow what's happening, it should be sufficient to load each played household without the pack present, then save once you're done.
Having said that, it doesn't sound like any particular pack is responsible for the majority of the save bloat. You could disable all packs at once to see what happens (use "save as," of course), but it may be that nothing addresses the bloat in your current save.
The mod I recommended is fine; I just wanted to make sure you hadn't added anything else. MCCC isn't necessary to catch the LE; it'll exist regardless. And while MCCC is extensively tested, it's a large-enough mod that it's worth removing while troubleshooting just to keep things simple.
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