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- JuliaChang935 years agoSeasoned Veteran
It occurs with most of my CCs from different creators ☹️ And with the graphical settings i mentioned the problem had been fixed before but happened again after the patch or the pack...
- JuliaChang935 years agoSeasoned Veteran
Hello again, since my topic is moved to other directory i need to clarify that i am having this issue on Mac; not PC. And still hoping to see a message that might be a resolution to my problem, because it happens with nearly all my CCs... :/
@JuliaChang93 Sorry for the late reply. Have you tried changing the graphics settings in-game to see whether that makes a difference? Even if you don't want to play on those settings in general, knowing that one or another makes the problem go away can point to a particular internal setting (i.e. one you can't reach through the normal settings menu) that you might be able to tweak.
- JuliaChang935 years agoSeasoned Veteran
I am also so sorry for being late, haven't been playing sims for a while :/ I tried many adjustments on graphical settings and only thing seems to work is setting everything to very high. Since it makes my game too laggy, it is impossible for me to use these CCs. It was not like this before, even with much more lower settings there was no issue. After the date i created this topic, nothing has changed ☹️
@JuliaChang93 It could be that the custom content just isn't made well for anything except the highest graphics settings. That's true of a lot of custom content, and it may be exacerbated in macOS due to how different the graphics drivers are from the ones in Windows.
If you'd like to experiment a bit, you could manually edit a file called graphicsrules.sgr to change some of the internal settings. The way it works is, you pick a value for a certain in-game setting (e.g. sim details on high or medium or whatever), and that corresponds to a number of specific values the game uses to decide how to render objects or lighting at various distances. But by editing graphicsrules, you can manually change any given value on its own without having to change any others, so you could for example change how shadows are rendered without altering any other lighting settings.
Since you know that playing on ultra settings makes the cc look fine but using high settings does not, you could eliminate a number of values as potential causes of the problem, leaving only the ones where the values applied at high and ultra settings are different. This might seem a bit complicated, but I'd be happy to help you go through it, if you'd like to try. Just let me know.
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