7 years ago
Sims 4 code error 111
I downloaded a park from the galery and put it on the biggest lot in Bridleton. I added a lot of things on the lot, as well as some CC (I won’t remove it or play the game without because I know it’s ...
To Whom it May Concern,
I recently encountered load error 111 in my game and have since, after many long hours of testing, discovered some insights which may serve any who find themselves in a similar situation. Please be aware that there may be other "mod-related" reasons for error 111, but in my case it was the removal of a custom food mod that triggered it.
Now, the general procedure in how to deal with this error is to remove all mods, BUT this is precisely what causes the issue in the first place and prevents it from ever being solved! This is why players often see it after a major game update, as mods are disabled by default. Removing mods will now make the save file appear as if permanently broken. Which may in fact not be the case.
It seems that any lot which contains a half-eaten or empty plate of food which was prepared using a custom food mod becomes unable to be loaded in live mode. (This may even be true for a plate of base game food, such as a grilled cheese sandwich!) While it is possible to enter build mode via Manage Worlds, it is not possible to delete those corrupted plates without the mod that initially created them.
Thus, it is necessary to add the food mod back into the mods folder, enter the lot in question and dispose of EVERY plate of food that was created while using that mod before saving and exiting. Only after making sure that there are no other remaining plates found anywhere can the mod then safely be removed. (As a rotational player I have found it handy to keep the mod somewhere as backup, just in case I run into an unloadable lot again.)
This has fixed the issue for me in every instance.
I hope this helps and Happy Simming!
@DMDragonCT Thanks for sharing this tip!