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alyssablngr Your computer is more than powerful enough for Sims 4, as I'm sure you know, and I don't see anything in your dxdiag that would point to a system issue. I do see a few errors of a type I don't think I've ever encountered, and one that would likely point to the game itself rather than your computer, or at least to something about how the game is running.
On that note, do you use ReShade/GShade, or an overlay from Nvidia, or anything else that changes how the game looks? Do you use third-party tools that affect how the game runs? Anything that could interfere would be interesting.
I'm not saying that this is definitely only on your end, only that I'd like to know if it could be on your end at least in part. The issues with infants are pretty widespread and commonly reported—it seems like the game has trouble dealing with them in some way.
For the water issue, I don't know what to make of it beyond idly speculating that the game is getting confused as to where the water is, or what's solid land. It seems like that's the case given that removing the water fixes the issue.
If you run into other errors, or significant lag, I'd like to see any Windows error reports on them. One place you can find the data is in the Reliability Monitor. Hit Windows key-R and enter "perfmon /rel" without quotes, and you'll see a chart of errors and updates with a column for each day. Today is on the right. The chart doesn't always update right away, but it shouldn't take more than an hour or two.
Point is, if you see something in-game that's not working, and you find an associated RM entry, please post it here so I can take a look.
Thanks so much! I don’t use Reshade or GShade, but after checking my Nvidia settings, I did notice I had an overlay on. I’ve since turned that off for now, and have permanently aged up the infants to toddlers, and that has seemed to fix the issue for the most part. My fairy sims do still seem to be lagging when assigning them tasks, and I’ll have to click on a Sim multiple times to change which I’m playing with before it switches over. I have noticed, however, that if I make them instantly fly somewhere, they’ll reset and complete tasks for a bit before it happens again. Not sure if that’s coincidental or not though, so I’d be more comfortable saying that I’m speculating there. Ultimately there’s still some lag there, but it’s significantly more bearable now, so thank you for that 😂
With that said, I really am wondering if the overlay was causing the additional lag, but I was unaware it was on in the first place and it seemed to work before. However, I did just update my drivers right around the time the second patch was released. Is it possible it’s an issue resulting from the driver update?
The last game error I had listed in my Reliability Monitor was on 7/13, I’ll go ahead and post some photos here with the specifics if it helps! All other events were all related to other apps or updates (I believe I had a Spotify update and some Microsoft updates), so I wasn’t finding much there. Last other error was on July 1st, but also unrelated to the game (settings stopped responding and closed). I’m not sure if there’s anything that I’m missing, but there wasn’t any additional info in the Security and Maintenance tab that I was seeing. If there is something I’m overlooking, I’m happy to look further into it!
appreciate the assistance :)
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