Sounds good! I'll keep messing around with it. :)
I did find some error reports from yesterday/today from troubleshooting that I'll also attach here. It seems like it may be something to do with vacuuming and the changing table? Changing table one is from yesterday, and I think it may have had something to do with mods, because I have not received it since turning off mods while troubleshooting. So that one I'm pretty sure resolved itself, but I aged the children up anyway so I can't be certain. That was just from a quick Google search though, so I don't trust that I'm correct in saying that, lol.
UPDATE: I was unable to attach the files successfully, but here are the errors:
First one:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>858306564683c071687bee43</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-19 15:21:56</createtime><buildsignature>Local.Unknown.Unknown.1.116.232.1030-1.200.000.666.Release</buildsignature><categoryid>animation_element.py:198</categoryid><desyncid>858306564683c071687bee43</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 886)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C2BA2310; to 'object_sim' at 0x00007FF4C2B9E450>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnObject_Standing:46 on object_fire_ash:0x0e2e14faec690777)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 198, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1160, in requestRuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 886)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C2BA2310; to 'object_sim' at 0x00007FF4C2B9E450>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnObject_Standing:46 on object_fire_ash:0x0e2e14faec690777)rtim=0 Client Session Time: 17.72 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,511,0,6024 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4070 Laptop GPU 32.0.15.7688, GUID: 9BA7796C-CC8F-11EF-8025-F7966836EE0E </desyncdata></report>
</root>
2.
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>7dd0cc1672049680687be7e5</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-19 14:48:08</createtime><buildsignature>Local.Unknown.Unknown.1.116.232.1030-1.200.000.666.Release</buildsignature><categoryid>animation_element.py:198</categoryid><desyncid>7dd0cc1672049680687be7e5</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 888)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C41218E8; to 'object_sim' at 0x00007FF4C4127CD0>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnObject_Standing:46 on object_fire_ash:0x0e2e14faec690777)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 198, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1160, in requestRuntimeError: ASM :: VacuumCleaner_VacuumStanding (HANDLE :: 888)>: Attempt to traverse between two states (entry -> Overflow) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C41218E8; to 'object_sim' at 0x00007FF4C4127CD0>, None, <AnimationParticipant.ACTOR = 101>)} (debug context: running new_VacuumCleaner_Loop_OnObject_Standing:46 on object_fire_ash:0x0e2e14faec690777)rtim=0 Client Session Time: 17.95 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,511,0,6024 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4070 Laptop GPU 32.0.15.7688, GUID: 9BA7796C-CC8F-11EF-8025-F7966836EE0E </desyncdata></report>
</root>
3.
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ad56eab44f4093d3687aeeee</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-18 22:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.116.232.1030-1.200.000.666.Release</buildsignature><categoryid>proxy.py:124</categoryid><desyncid>ad56eab44f4093d3687aeeee</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_TableChangeDiaper' object has no attribute 'has_buff') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 294, in wrapper KeyError: (BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), blacklist_tags=frozenset(), categories_to_ignore=(), disallow_categories=(), require_categories=(), subject=ParticipantType.TargetSim, tooltip=None, whitelist=frozenset({buff_Role_Butler_NPC}), whitelist_tags=None), frozenset({('test_targets', (<part 0 on object_TableChangeDiaper:0x058614f83ad13553>,))})) During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4543, in do_transition_multi_exit File "T:\InGame\Gameplay\Scripts\Server\postures\posture_validators.py", line 50, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 910, in __new__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 609, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 147, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 943, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 943, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'object_TableChangeDiaper' object has no attribute 'has_buff'rtim=0 Client Session Time: 28.19 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,511,0,6024 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4070 Laptop GPU 32.0.15.7688, GUID: 9BA7796C-CC8F-11EF-8025-F7966836EE0E </desyncdata></report>
<report><version>2</version><sessionid>ad56eab44f4093d3687aeeee</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-18 23:00:22</createtime><buildsignature>Local.Unknown.Unknown.1.116.232.1030-1.200.000.666.Release</buildsignature><categoryid>proxy.py:124</categoryid><desyncid>ad56eab44f4093d3687aeeee</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_TableChangeDiaper' object has no attribute 'has_buff') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 294, in wrapper KeyError: (BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(), blacklist_tags=frozenset(), categories_to_ignore=(), disallow_categories=(), require_categories=(), subject=ParticipantType.TargetSim, tooltip=None, whitelist=frozenset({buff_Role_Butler_NPC}), whitelist_tags=None), frozenset({('test_targets', (<part 0 on object_TableChangeDiaper:0x058614f83ad835e5>,))})) During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4543, in do_transition_multi_exit File "T:\InGame\Gameplay\Scripts\Server\postures\posture_validators.py", line 50, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 910, in __new__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 609, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 147, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 943, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 943, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 124, in __getattr__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'object_TableChangeDiaper' object has no attribute 'has_buff'rtim=0 Client Session Time: 28.19 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,511,0,6024 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4070 Laptop GPU 32.0.15.7688, GUID: 9BA7796C-CC8F-11EF-8025-F7966836EE0E </desyncdata></report>
</root>