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spunkytorpedo53's avatar
5 years ago

sims standing around and not responding to commands

I have been creating my own save file with all new builds on every lot. I use mods and cc and have every EP, all game packs except ROM, and about half of the stuff packs. The save I have been trying to play with is the save I've been working on with all new builds and families. We got EL a few days ago and I was careful to empty my mods folder before the update and I did not to play until all my mods were updated (or I removed the ones that had not been updated until they were). I have a test save I use to test new mods and make sure everything is okay. When I play that save everything works perfectly fine. When I play my reno save I get lagging and non responsive sims. I tried deleting about 50% of the lots in the save thinking that maybe I was overworking the system because all of my lots are filled with clutter. My sims respond to one command and then stand around as time ticks by. It's not so much lagging as they just stop responding. The only difference between my test save and the reno save is the amount of things in the world. With all mods installed the test world works perfectly. I'm not sure how to fix this and I'm really starting to get frustrated as I have a great game play idea but i haven't been able to play in days. I've also reset origin and tried adjusting the graphics display on my laptop. I'm at a loss and I'm in desperate need of help.

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  • Don't know if your lagging is the same way as mine,i call it game having brain freeze, i don't use mods, but i create new hoods when i buy new packs, i had 7 hoods,but only 5 i play now,cause for some reason 2 of them lagged, and they were new hoods only created 1 family to play, hood save 006 file loading lots took awhile when i clicked other households the circle to load the images spun and spun never loading, i quit game load my main hood since day 1 of release, it has 200 sims played, a super long list of townies from every pack, every lot has buildings on them all resident houses filled, when i move cursor over houses image loads quick, viewing townie list it loads quick.

    i quit game went back to other hood, slow loading,quit game created new hood 007,it worked fine, got uni, created uni hood save 008,slow again, tested all hoods back to back, 006 save still slow, went to uni hood,slow, created new uni again 009 save, it worked. i deleted 006 & 008 save files, all my other hoods have 100s of sims played they work fine.

    So after my long speech, maybe u have to create another hood and it might work properly

    As far as the sim not responding, i;ve been playing sims4 the 1st day it came out, i noticed sims got slower and slower responding as they created more sublte motions or reactions(however they call it) for your sim, like boredom,smelling air, reacting to heated room, like today i yelled at my sims "what are you staring at the ceiling for"

    But this june patch, it did make a big difference in my game for response time, it took 30 sim seconds for my sim with the apple icon waiting in the query before it finally dropped down, then he eat the apple, just a little ago i was playing my sim in college, she got out of 1st class,2nd class was starting in 5 seconds 1 building over it took her 40 seconds for her to take out the bike and ride to next building making it register she late, she didnt look around, her icon was happy, yet her stiffness had slumped shouldered like bored, but she didn't sigh or move,and its happening to many of my sims,that never happened to me before the june patch. 

  • @spunkytorpedo537  To be thorough, pelase clear Origin's cache:

    https://help.ea.com/en-us/help/faq/clear-cache-to-fix-problems-with-your-games/

    restart your computer, and repair the game: open your Origin game library, right-click on the Sims 4 icon, and select Repair.

    If that doesn't help, you can experiment by saving the lots you've built and placing them in a new save.  If the lots with their many objects are the problem, you'll notice lag in the new save too.  If something about the save itself is the issue, the new save will be fine.  In that case, maybe it would be better to scrap the old save and continue in the new one.

    You can also save any sims you've made to the library and place them in the new save.  They'll lose any relationships they had with their neighbors, but their skills should be intact.

  • vicmomma1968's avatar
    vicmomma1968
    New Traveler
    4 days ago

    I genuinely took the time to complete all of the suggested steps. I not only moved the lot to a new game but also ensured that all the mods were updated by trusted sources within the game changer community. Despite my efforts, I am still facing issues where the game is not responding to commands as it should. Additionally, I'm encountering various posture errors along with other strange glitches that seem to be affecting gameplay. It's quite frustrating, as I had hoped these changes would resolve the problems I was experiencing. I currently have only one family--two sims and one house in my game, rather than the three that I used to manage in a previous game. This change was largely motivated by the recurring issue I've been facing with save files getting corrupted. After dealing with this frustrating problem multiple times, I decided to abandon my efforts to create and build elaborate worlds, apartments, or even restaurants. The constant worry of losing my progress made the experience less enjoyable, and as a result, I opted for a simpler approach to my gameplay. Instead of investing time and energy into developing extensive environments, I've settled for a more lame experience that minimizes the risk of losing my hard work, well, clearly that failed as well.

    Possible Cause

    (Confidence: 10%)

    posture
    ReasonException in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:118) called multiple times without a paired entry or never called (PrimitiveCreated: True). Sim ID: 865276303103609541. Last affordance: <class 'sims4.tuning.instances.NPCLeaveLotNow_NPC_WaveGoodBye'>. Current lot description id: 164751.)
    MCCC Version2025.1.1
  • vicmomma1968's avatar
    vicmomma1968
    New Traveler
    3 days ago

    Here is another error and this one looks real cool and it's new: 

    Possible Cause

    (Confidence: 10%)

    dynamic_area
    ReasonException in <function c_api_buildbuy_dynamic_areas_changed at 0x00005FF4B3C7EE60>, args: ([(0, [9, 77, 83, 90, 92, 94, 96, 100, 102, 104, 106, 108, 110, 113, 115, 118, 120, 126, 131, 134, 135, 140, 146, 149, 155, 160, 193, 208, 209, 213, 216, 217, 229, 232, 233, 235, 239, 241, 245, 260, 261, 263], []), (1, [0, 8, 74, 75, 76, 78, 79, 80, 81, 82, 84, 85, 86, 87, 88, 91, 93, 95, 97, 98, 99, 101, 103, 107, 109, 111, 112, 114, 116, 121, 122, 124, 127, 136, 142, 143, 144, 152, 163, 181, 184, 187, 197, 211, 212, 219, 234, 237, 248, 251, 256, 258, 259], []), (2, [89, 117], [])],), kwargs: {} TypeError('an integer is required (got type NoneType)') (TypeError: an integer is required (got type NoneType))
  • vicmomma1968  This thread is somewhat old, so I'll lock it here.  If you'd like help, please test with your Mods folder removed, and describe your exact issue.

    Please also post a fresh dxdiag.  Click Windows key-R, enter dxdiag in the run box, wait for the scan to finish, click "Save all information," and save the file to your desktop.  From there, you can attach it to a reply using the paper clip (Attachment) icon included with the other formatting buttons.

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