Forum Discussion
31 Replies
- simkitten875 years agoNew Acei think it would be cool, but it would be so much time consuming. so i could live without height sliders so they could focus on making deeper personality for sims instead of a 1000 different kissing and hugging animations. but if both could be done i wouldnt be oposed. but im ok if they dont add it and add something else more important to me in the game.
- Holly yes! That would be an improvement. The Sims 5 should improve the sims experience, unlike a certain game...
- In the back of my mind I think about how they tried to improve CAS creation for TS4. We all know that must have taken a lot of time, I lot of tweaking, a lot more money for CAS to be able to push and pull body parts. Even calves and ankles etc. Ok, with that in mind let's think about an overly thin Sim built in TS4 CAS and a extremely large/heavy Sim. Animations don't seem to be any different for them as for any other Sim or look any weirder do they? Is it any different to hug a thin Sim over a large Sim? (Do the arms of the Sim hugging go around both the same?)
Let's say you have a tight fit between a couch and a chair or even a counter, why does it never bother anyone that any Sim may clip through those to get between them and cross a room etc.
But if we were going to stick with exact animations (and no cliping) then a thin Sim could slide sideways through a tough spot and or a large/heavy Sim would get stuck....or couldn't get through easily. So, I don't understand Maxis excuses when it comes to height because they don't seem to think about the stuff I do. And we know it would be expensive but so was a new, improved CAS. - I would love a height adjuster! Didn't one of the older Sims games have one? I could be wrong. But I feel like that would add so much more depth to CAS and of course its more realistic.
- A height slider sounds nice on paper, but I just think it's probably more hassle than it's worth. Every single animation would have to work with different height levels, objects would have to be made around it, etc etc. There'd be so many bugs with it aswell. It'd just be a lot of work all round and it'd probably mean packs have even less content as animations would take twice as long so it's a no for me.
- SEREFRAS5 years agoLegendWhen Sims 5 is made, it will probable be only an Online VR game.
- Movotti5 years agoNew Spectator
"Onverser;c-17715036" wrote:
A height slider sounds nice on paper, but I just think it's probably more hassle than it's worth. Every single animation would have to work with different height levels, objects would have to be made around it, etc etc. There'd be so many bugs with it aswell. It'd just be a lot of work all round and it'd probably mean packs have even less content as animations would take twice as long so it's a no for me.
Thats the way I see it too.
Too few people understand the extra work the variations are likely to add to the production of the game.
For those who don't get it, here's a simplification of what we're talking about.
With adults (teens and elders) having just one height, the interaction for something as simple as a hug will have, just for the adults:
Adult - Adult
Adult - Child
Adult - Toddler
With short, medium and tall height variations just for adults that becomes:
S Adult - S Adult
S Adult - M Adult
S Adult - T Adult
S Adult - Child
S Adult - Toddler
M Adult - S Adult
M Adult - M Adult
M Adult - T Adult
M Adult - Child
M Adult - Toddler
T Adult - S Adult
T Adult - M Adult
T Adult - T Adult
T Adult - Child
T Adult - Toddler
It's pretty clear why TS4 has the teens the same height as the adults and elders.
Some people might think it's because the developers are lazy, but others can see it's because repeats of the animations for different heights would come at the cost of other content. - taydevsim5 years agoSeasoned Ace
"Movotti;c-17717347" wrote:
"Onverser;c-17715036" wrote:
A height slider sounds nice on paper, but I just think it's probably more hassle than it's worth. Every single animation would have to work with different height levels, objects would have to be made around it, etc etc. There'd be so many bugs with it aswell. It'd just be a lot of work all round and it'd probably mean packs have even less content as animations would take twice as long so it's a no for me.
Thats the way I see it too.
Too few people understand the extra work the variations are likely to add to the production of the game.
For those who don't get it, here's a simplification of what we're talking about.
With adults (teens and elders) having just one height, the interaction for something as simple as a hug will have, just for the adults:
Adult - Adult
Adult - Child
Adult - Toddler
With short, medium and tall height variations just for adults that becomes:
S Adult - S Adult
S Adult - M Adult
S Adult - T Adult
S Adult - Child
S Adult - Toddler
M Adult - S Adult
M Adult - M Adult
M Adult - T Adult
M Adult - Child
M Adult - Toddler
T Adult - S Adult
T Adult - M Adult
T Adult - T Adult
T Adult - Child
T Adult - Toddler
It's pretty clear why TS4 has the teens the same height as the adults and elders.
Some people might think it's because the developers are lazy, but others can see it's because repeats of the animations for different heights would come at the cost of other content.
This. I definitely want height differences but the adjustments the devs would have to make with the interactive animations is too much. Instead of sliders, I propose three height presets from teen to elder. It's still more work than they do now with heights, but having 3 set heights limited to the older life stages would be more beneficial to the devs than sliders. - NikkeiSimmer5 years agoLegendSolution to the problem. Unity 5 engine has character scaling...supposedly where you can tailor the bone-structure of the sims to the animation allowing the animation to be used on characters of different heights.
Sims 5 needs to push the envelope...and not stick to the "lowest common denominator" for programming. It's time to see just how good Sims 5 can get in terms of gameplay as well as graphics. - i would definitely like more height variety. i could imagine them maybe having some preset heights (rather than on a slider), so it's easier to figure out animations?
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