Forum Discussion
786 Replies
- Karamazov1234 years agoSeasoned Ace
"DaniRose2143;c-18118477" wrote:
Are there any areas of Ontario that have Nordic connections?
Nordic Skiing. - SheriSim4 years agoSeasoned Ace
"Alpacapybara;c-18118365" wrote:
Werewolves always struggled a bit in The Sims, imo, from the forced personality of 2 to the uhhhh disaster that was their faces in 3, lol. With the game packs demanding more than ever from the occults with the perk trees and many abilities, we will probably see a full overhaul, unlike anything we had before. That is probably why this game pack is hinting at a bit more (and why it took so long)
With the theme of the world being a mill (woodmill?) and the frogs and logs giving an equally wild vibes, I wouldn't be impressed if, for example, werewolves somehow played along with the off-grid focus that latter Sims 4 expansions have. Maybe the hunter-gatherer to Cottage's subsistence agriculture, though it's hard to think of sims gameplay being homeless it could perhaps benefit from living pretty close to full paleo,
Find another root maybe indicating a better scavenging for food system lol (lime, indicating lots of natural orchards to pick fruit from), ski being closer to old norse, stick of wood, skewer snack, gives the idea of someone old in the woods over a firepit. Woe be fate, perhaps a curse meaning the sim struggles with tech? Hmm.... All this moon talking is making me into a lunatic lmao
I was thinking the pig chair in little campers meant they might include pigs, or wild boar. It could be a source of meat for werewolves. However, I don’t think that’s too likely. - SheriSim4 years agoSeasoned Ace
"DaniRose2143;c-18118424" wrote:
I survived the century conflict. A hundred year war. The Hundred Years War was fought in France.
So it is a French world. Scratch my guess on a swamp world.
I’m guessing there might be a city world and a wooded world. "SheriSim57;c-18118506" wrote:
"DaniRose2143;c-18118424" wrote:
I survived the century conflict. A hundred year war. The Hundred Years War was fought in France.
So it is a French world. Scratch my guess on a swamp world.
I’m guessing there might be a city world and a wooded world.
I'm thinking lots of mountains as well and hopefully lots of waterfalls sims can swim too.- MsMay254 years agoNew HotshotJust a speculation, what if EA inspired to make mooncaster from an fan fictions feral Werewolf Skinwalker? I just did some research about skinwalker a real Native Americans legend. And they’re some kind of witches that shapeshifters into normal coyote, wolves, birds, & etc. Here are few links info about them.
https://en.m.wikipedia.org/wiki/Skin-walker
https://cryptidz.fandom.com/wiki/Skin-walker
https://freaksrp.fandom.com/wiki/Skinwalkers "SheriSim57;c-18118506" wrote:
"DaniRose2143;c-18118424" wrote:
I survived the century conflict. A hundred year war. The Hundred Years War was fought in France.
So it is a French world. Scratch my guess on a swamp world.
I’m guessing there might be a city world and a wooded world.
That's similar to what I'm picturing. Something like HoB, instead of the Bramblewood you have a forest and the mill it's named after, and beside that you have the actual town of Moonwood. And the name Moonwood, there has to be a forest. I'm getting giddy thinking about werewolves and forests.- ChaoticMoira4 years agoSeasoned AceMooncasters could be werewolves who gain the skill to control the moon cycle. A powerful werewolf could bring forth a full moon at will.
Or, Mooncasting could be a new skill, which allows a sim (or spellcaster) to stop a full moon, to fight against werewolves.. This could be what the "conflict" is/was..
I definitely think the world will be highly wooded, in mountains, with some form of fresh water. I think the frogs could be some sort of magic gone wrong situation.. - JesLet404 years agoSeasoned AceWithout going into the where and taking the clues at face value we have:
- A place called Moonwood Mill, connected somehow with "territory marking logs" - so it should be a log mill area - an old logging town with forest around it perhaps.
- It will have at least one lake, the Scandinavian sounding lake Lunvik, which also plays on the latin Luna (moon). Given the rest of that clue I would say it has swimmable waters.
- A place called Moonwood Mill, connected somehow with "territory marking logs" - so it should be a log mill area - an old logging town with forest around it perhaps.
- Babykittyjade4 years agoSeasoned AceI would be super shocked if it was a shapeshifter as people are suggesting. Never thought of that but I can vibe with shape shifters ?
I do agree that I wouldn't want Werewolves to get less attention in order to focus on multiple creatures but at the same time the idea of multiple creatures doesn't sound bad if done well. - AineOfMay4 years agoSeasoned Ace
"JAL;c-18118543" wrote:
Without going into the where and taking the clues at face value we have:- A place called Moonwood Mill, connected somehow with "territory marking logs" - so it should be a log mill area - an old logging town with forest around it perhaps.
- It will have at least one lake, the Scandinavian sounding lake Lunvik, which also plays on the latin Luna (moon). Given the rest of that clue I would say it has swimmable waters.
In the Scandinavian languages 'Lunvik' aludes to Moon cove as 'vik' means cove or bay. - A place called Moonwood Mill, connected somehow with "territory marking logs" - so it should be a log mill area - an old logging town with forest around it perhaps.