Forum Discussion

NoahLGP's avatar
NoahLGP
Seasoned Ace
6 days ago

Revenue Split

Hi,

The Revenue split is often mentioned in the discussions but everybody tends to forget about the rest of the world.

  • Roblox Marketplace : 30%
  • Steam Workshop : 25%
  • Minecraft Marketplace : 35%
  • Unreal Editor for Fortnite : 40%

 

So TS4 Marketplace with 30% is not surprising, EA follow the rule.

The 70/30 split (where the platform keeps 70% and the creator gets 30%) is actually quite common in the world of "User-Generated Content" (UGC) within games, though it is the exact opposite of the standard 30/70 split seen in app stores like Apple or Google.

2 Replies

  • BearyBry's avatar
    BearyBry
    Seasoned Vanguard
    1 hour ago

    Well you can follow your favourite CC creators on Patreon, etc, and make sure they get nearly 100% of the money, better going into their pockets than that of the multi-billion dollor corporation that doesn't care about the players.  You should do that for all games that have as extensive and thriving CC/modding community as TS4 does, best to help the actual creatives than those exploiting their work.

  • NoahLGP's avatar
    NoahLGP
    Seasoned Ace
    1 day ago

    In 2013, TS3 Store had $25 million of annual revenue.

    If the Marketplace reaches this level, it would mean $7.5 million for the Makers.

    Imagine if there are 100 Makers, it could be $75 000 for each as additional revenue to Patreon donations ("over 45% of American households had an annual income that was less than 75,000 U.S. dollars").

    In term of content, it could be $3 of a $10 Maker pack sold to 25 000 players or 5 Maker packs sold to 5 000 players annually.

    Note : lilsimsie's annual revenue is estimated at $150 000 with YouTube.