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This is the closest I've ever seen anyone come to saying "you know what the problem with this game is? Poor people can have just a much fun with it as I can!" I get that you have money burning a hole in your pocket and are frustrated at the lackof really cool things that can only be gotten for real money, but for some of us, that's why we play this game.
- Anonymous8 years agoI'm sure 99% of the player base can afford 10 dollars, also EA has to make money somehow or else their is no reason for them to sink money into this game.
- 8 years ago
So ... this is my (personal) issue with your suggestion. While the majority of the userbase is likely to be able to afford $10 here and there, a monthly subscription comes out to $120/yearly. Again, this is for a mobile game. A mobile game that is already having issues with longevity and retention, judging by the complaints about not being able to contact other players to trade sims. And I do not want to spend what is the financial equivalent of multiple Stuff Packs, a Game Pack and an EP for the infinitely more customizable desktop game on a mobile game that can, for all intents and purposes, play itself if you direct the characters correctly. I would also have a big problem with paying additional moneys to be guaranteed premium items when the game's current economy is what it is. I just realized that I have two sims in a household working at level 10 jobs who still cannot afford to buy a full suite of even mid-range furniture, let alone higher-end items. There are single clothing items that cost more than entire basic sets of collections. There are single game items that are priced at 1/4 or higher of the cost of a $10 premium cash pack. Until that is changed (or simcash becomes a bit easier to come by), I'm really not too interested in a subscription package.
Now, if the developers want to put out more simcash/premium token packs, I'm all for those. I purchased the last two offered (cupcake + cash, Izzy tokens + cash) and have no complaints.- Anonymous8 years agoDespite you saying you have an issue with my suggestion, you agreed. Retention does seem to be a problem, and the grind does seem to be comparable to Pokemon go. Prices do get worse as you reach end game with land expansions costing 30,000+ simloneans.
But the focus shouldn't be on trying to afford items, but on completing stories.
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