Forum Discussion
ayyitsmell
7 years agoNew Spectator
"Ashbash89;c-16481266" wrote:
Another major improvement would be to reduce the frequency that objects break, and to reduce the cost of fixing them. It costs me 600 simoleans to fix my table--that is six shifts of work! For an object I already paid for!!! It feels like a mean money grab, to push real spending.
The ideal fix would to make it an option to have a sim fix the item. 1 min for 1 star items, 3 mins for 3 star items.
I think that, if they insist on money being the only option for fixing (and not adding an option to fix it), then it should at least be reasonable, and not cost more that a short shift to fix. Max should be 25 simoleans. Makes me not want to interact with objects at all.
Yes! Good suggestion. I never noticed how frequent it was until you pointed it out. I literally had about 3 or 4 broken items in my home after the leisure event. Even my plants outside needed to be repaired. Another thing is that they break within the first interaction. It’s happened multiple times already.
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