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SpeirFein's avatar
3 years ago

2023 Wish List of Features for Developers to Implement Into the Game

Happy start to the 2023 year developers! I have a small(ish) wish list to provide some functionality to the game. A lot of these features are already being done in the form of scripts, but it would be much better to formally introduce these features as part of the game:

1. Increase markers available. I believe the maximum is 10 per alliance and 1 per player. This needs to be expanded. I recommend 10 for each type of alliance marker as a starting point. Additionally, players should have more than 1 marker available other than a reservation marker. Each player should be able to add 5 markers.
2. Provide officers the ability to mark up to 50 NPCs at one time for planning purposes. This feature should allow alliance offers to mark a base for shooting. A generic term such as "Target" or "Shoot" along with the Forgotten NPC lettering to change color which will help differentiate the targeted NPCs from nontargeted NPCs (similar to the blue background when players save formations).
3. Tunnels should "glow" green or red when a player uses the move function. This will help players determine if their base will activate a tunnel or not.
4. A count of qualified NPCs should be provided during the move function to provide players information on how many waves the move will place the base into.
5. Limited NPC layout sharing should be added. There is a nifty script called Baseshare. Essentially, any alliance member can view a base further away as long as another alliance member base is within range of the base. This feature should be incorporated into the game. It doesn't take away from the essence of the game, but it does provide a more enjoyable experience for the player.

28 Replies

  • Reducing alliance size by even half (25) would force more competition in a server. I’m a fan of that. Reducing to 15 would essentially eliminate all the major grievances of alt usage too by effectively isolating alt armies without the assistance of other alliance members. I think it’s been shown time and again alt feeding has its limitations if the supporting cast around the super base is lacking.
  • Imagine a world with a limited number of badges and a smaller alliance size, say 15 members max.

    Not sure how it would work balance wise but it would make holding POIs a lot more difficult and potentially spur on a bit more competition.
  • @EE_Elephterion, @enigm, @gamerdruid

    I have an idea for a World Series! I think it’s doable, but feel free to rain on my parade.

    Over the course of the year, EA/TA releases 3 small worlds:
    1. Forgotten world;
    2. A morale world;
    3. A unique world.

    The unique world is the final world. No RT, CP, or packages can be purchased. Rather, EA assesses a “fee” to join this world (have the financial department determine equivalent fee needed to cover costs + profit).

    Each of these worlds are graded on a points system:
    1. First, second, and third place badges;
    2. Most PvP and PvE done by an alliance.

    After completion of all three worlds, whichever team has accrued the most points wins first place and Tiberium Alliances World League Champion badge.

    Also award individual awards:

    Tiberium alliances World League Champion - Most PvE / PvP badges. This would be weighted by calculating the total hit points of player or NPC bases. This would eliminate players gaming the system of hitting low level bases to try to win by hit count.

    Honestly, I feel this would inject some competitive life into the game. Create a bracket system of qualified worlds (similar to a Premier League concept) and have teams battle it out on worlds throughout the year.

    You’ll need to make the worlds small enough where they can be reasonably completed within 3 months or less so there are buffer months for alliances to regroup and strategize before the next world starts.


  • I totally agree, servers should give a limited number of medals! I'm not sure that 3 should be the number, but the principle of a limited number of medals for future servers is a good one.

  • roofer4ever's avatar
    roofer4ever
    Seasoned Veteran
    3 years ago
    my wish is that this development team would put an end to rewarding mass collusion. i know people have free will to do as they like but rewarding players for being agreeable cooperative and passive has turned this game into a bore fest to say the very least. my only wish is for an environment with choice. every alliance in the new server is on the same side and even if it shows that there are alliances set as enemy, undoubtedly someone will likely run in here to try and prove, we all know that those players have cooperated in the past and will in the future. my point is that there are players actively working to establish mass cooperation as a strategy to win, usually it works and it is the easiest way to get a badge and has become a bit of an embarrassment if you ask me. i dont agree that alliances and players should be rewarded for participating in that type of collusion to such an extent as the entire server ends up on the same side. if those players come in here and argue that it is not a problem i can understand that, its the only way they can ever win, i dont want to take that away from them at all i swear i just wish for server that only gives 3 medals. it really is the simplest solution to take away the reward for players jumping on the same boat. in my opinion this boat will sink if we continue to see servers full of one team.
  • roofer4ever's avatar
    roofer4ever
    Seasoned Veteran
    3 years ago
    "b97cbae3213388ee;c-2225700" wrote:
    Maybe a fog of war environment for the continent map that diplomacy or some reconasence feature would remove....


    wouldnt really work in this game since diplomacy connects all cooperating alliances and all alliances cooperate, when i say all alliances cooperate my main references are the last wcs and the newest server. lol
  • Maybe a fog of war environment for the continent map that diplomacy or some reconasence feature would remove....
  • roofer4ever's avatar
    roofer4ever
    Seasoned Veteran
    3 years ago
    i agree with #3 and #4 for sure, people that use the scripts have way too much of an advantage over the players who will not or cannot use scripts. It would be nice to know how many waves of attacks I will face from forgotten attacks and if my base is in fact activating a nearby tunnel. however i do not agree with players being able to see into shielded bases or being able to see targets out of range, as the script mentioned provides. i also do not agree with players being able to see when an enemy player is online using a script. I also dont agree with the economy control scripts that choose the appropriate upgrades based on maximizing return on investment or the auto repair scripts that heal base damage for you while away. It may seem harsh but i also dont agree with scripts that find layouts and list them according to desired features. i think these scripts have made this game way too easy for some and at the same time increased the difficulty exponentially to their adversaries, not that there any. now pay attention to the servers played over the past few years and see that potential adversaries have diminished to a point of no return and the large group of players using the scripts are cooperating to such an extent it really doesnt even matter what changes are made to this game. before the cooperating masses jump down my throat for my opinions, they are just opinions and not demands. As for the markers in point #1, i believe there should be a new subset of command markers and each player should be given an extra marker to reserve an intended attack target and move position.

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