3 years ago
Alternate account ideas
Alright, I'm sick of seeing threads about alternate accounts ruining the game. They always turn into a name calling, he did/she did accusation party. Yes, alt accounts are bad and are abused to high heaven but while the advantages are there, they will be exploited.
Instead of making it a blame game, how about we create a thread without any of the nastiness/bickering and instead compile a list of possible, actionable solutions that the developers could potentially implement. And I don't just mean blanket banning multiple accounts through MAC address or IP address blacklists that would prevent legitimate players from enjoying the game.
My three suggestions would be:
Adding an activation timer to POIs.
This would minimise the use of alt accounts to hold important POIs on forgotten attack worlds giving alliances huge bonuses without risking their own bases.
Base resource multiplier
Adding a multiplier to base resources depending on the number of unique attackers that have hit the base. So for example, the first player to hit a base will get 1x resources. When a second player/alt starts hitting the base, they get 1/2x resources. A third, 1/3x and so on.
Currently, a person using alts can get around the resource restriction by having multiple alts clear the base and then use an army of bombers in their main base to kill all the base buildings but not the construction yard. Only when the construction yard is killed is the resource restriction applied.
This shouldn't impact normal players too much since when people collaborate on large bases, it's usually for a POI which is worth significantly more than the base itself. I only see this discouraging alts. Then again, maybe I'm wrong and I'd be interested in feedback.
Have an exponentially increasing delay before re-joining an alliance that doesn't diminish
How many players leave and rejoin the same alliance 3+ times in a single server? In my experience, only alliances that heavily abuse alts will do so. They rotate them into the alliance to abuse the alliance bonuses when they are full of CP/RT to hit stuff before shelving them for fresh alts.
By adding a rejoin timer; say 2/4/8/16/32 days after each successive leave, heavy alt abuse would be discouraged. Would it prevent an alliance from being half full of alts? no. But then those slots wouldn't be taken by other players, diminishing the strength of the alliance.
Of course, I'm happy for feedback and I encourage others to post any possible solutions that they can think of to the problem. This is not an issue that can be solved with fire and brimstone but rather co-operation.
Instead of making it a blame game, how about we create a thread without any of the nastiness/bickering and instead compile a list of possible, actionable solutions that the developers could potentially implement. And I don't just mean blanket banning multiple accounts through MAC address or IP address blacklists that would prevent legitimate players from enjoying the game.
My three suggestions would be:
Adding an activation timer to POIs.
This would minimise the use of alt accounts to hold important POIs on forgotten attack worlds giving alliances huge bonuses without risking their own bases.
Base resource multiplier
Adding a multiplier to base resources depending on the number of unique attackers that have hit the base. So for example, the first player to hit a base will get 1x resources. When a second player/alt starts hitting the base, they get 1/2x resources. A third, 1/3x and so on.
Currently, a person using alts can get around the resource restriction by having multiple alts clear the base and then use an army of bombers in their main base to kill all the base buildings but not the construction yard. Only when the construction yard is killed is the resource restriction applied.
This shouldn't impact normal players too much since when people collaborate on large bases, it's usually for a POI which is worth significantly more than the base itself. I only see this discouraging alts. Then again, maybe I'm wrong and I'd be interested in feedback.
Have an exponentially increasing delay before re-joining an alliance that doesn't diminish
How many players leave and rejoin the same alliance 3+ times in a single server? In my experience, only alliances that heavily abuse alts will do so. They rotate them into the alliance to abuse the alliance bonuses when they are full of CP/RT to hit stuff before shelving them for fresh alts.
By adding a rejoin timer; say 2/4/8/16/32 days after each successive leave, heavy alt abuse would be discouraged. Would it prevent an alliance from being half full of alts? no. But then those slots wouldn't be taken by other players, diminishing the strength of the alliance.
Of course, I'm happy for feedback and I encourage others to post any possible solutions that they can think of to the problem. This is not an issue that can be solved with fire and brimstone but rather co-operation.