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0x0LongJohn0x0's avatar
0x0LongJohn0x0
Rising Traveler
2 months ago

BATTERING RAM on MAMMOTH

its any chance to change this stiupid expensive upgrade for mammoth in GDi what not make anythink important in shooting  for somethink similar what got  ORCA(IMP) or JUGGERNAUT(BARRAGE)

the upgrade for MAMMOTH are most stiupid on all upgrades when NOD fraction have so strong upgrade on AVATAR-drain or cobras-shields  salamander-drain all those upgrades got sense  but mammoth upgrade just for crossing walls faster for 1sec its tipaly nonsense....

any chance to look after all upgrades from someone who can do some changes?

7 Replies

  • b97cbae3213388ee's avatar
    b97cbae3213388ee
    Seasoned Veteran
    2 months ago

    If you are in an alliance system you may notice the AI getting a bit smarter. So it's like the user side web has begun fulfilling the potential in some ways that the original developers imagined. 

    And its is old, older than many can imagine. You don't rewrite the web you abandon the idea and hope some consortium is thinking about your particular needs. Look at image compression, it took decades to improve which in turn allowed http/html to do something impressive. This is with all the private corporations working on the problem in the end some volunteers outside the private sector did it.

    Edit: just running a platform like TA in a browser? I'm guessing lots of emulation running close to the metal. Like Linux it works well for what it was conceived to do.

     

     

  • 0x0LongJohn0x0's avatar
    0x0LongJohn0x0
    Rising Traveler
    2 months ago

    i hope you are wrong XD..... and someone finally look after this....

    is hire someone who can be tagged to have look this topic and say more information from develop team?

     

     

     

  • b97cbae3213388ee's avatar
    b97cbae3213388ee
    Seasoned Veteran
    2 months ago

    Development is locked on such an old platform. I've often seen the future of changes in this platform in the ultima online enhanced client fork which is not good even pointless from a gameplay context. Certain functions were wrapable/reproducable/common enough to get an inferior branch to production. They rest was ignored. Another branch will likely be worse. Web environments have always been about personal tastes of the developers and users while portability is  second.

     

  • Very little has changed in the last 5 years (or more) so it's unlikely that any rebalancing or changes to upgrades will be taking place.

  • 0x0LongJohn0x0's avatar
    0x0LongJohn0x0
    Rising Traveler
    2 months ago

    agree with you... and the problem of not balanced fraction making this game  almost unplayable for GDI in perspective of long term worlds with morale when you need farm a lot.... i play another world and see evry NOD farm for at least low RT when GDI need spend a lot more and that make evry day loose resources gained by farming.....

    somethink need be changed finaly becouse evry world you see on almost70% NOD player and 30% GDI

    when NOD make his all upgrades you cant make even similar RT as NOD for long term what make this game not balanced at all

    someone finally need to check and change somethink:

    idk maybe:

    -change some upgrades  ??
    -change power of upgrades ??

    -swap upgrades between units ??

    -change range of upgrades ??

    -change lvl of RT for some units to try balance rt

    its really unfair when you are able for 20 shoots get 10h rt cost on NOD and the same shoots make your GDI 1d to 1,5d RT cost

    i know someone can say just play NOD then... but its not about that..... i check it few times on few diffrent worlds and its allways the same.... NOD (to strong upgrades for farming using just 2 units COBRA and SALAMANDER) GDI ( tactical fraction perfect for people who want to use more than 2 units but COST of RT are ridiculous

    the problem is not on shooting a base.... the problem start when you need to farm a lot  at the endgame or in worlds with morale.... becouse if you shoot bases both fractions are good for it.... but when you start farming you see the diffrence and how more easy and stronger NOD is...

    cobras shield make cobra almost get non RT cost , salamanders even if get hit will drain hp and get no cost at all  what the hell...

    on gdi you got orcas IMP what stop units but it works short time to short and kodiac shield works only on ground units and shield is weak and when your hp got down the shields got down also...

    and this mammoth upgrade best GDI unit with WORST working upgrade ever seen

    lets see if someone from develop team say somethink if the see the problem or not....

    -

  • F1jjYR3's avatar
    F1jjYR3
    Rising Vanguard
    2 months ago

    The GDI seem to rely on individual units being adequate across the board while NOD have a techogical edge and have units that are excellent specializers.

    And honestly, NOD has gotten the advantage of several tweaks that made many units even stronger. Especially since many complaints were voiced over a lack of power for pvp and farming. 

    Anyway NOD has become the raw power faction whole GDI is a subtle tactical faction.

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