Forum Discussion

Fighting95's avatar
Fighting95
New Spectator
3 years ago

cheating

after many years of playing i finally see for myself a veteran player cheating and i thought there was a certain moral compass for those of us who have been playing a while, but maybe not.

this offense , the old small base hitting a bigger base , which is killing the enemy , but can not be attacked back, i know this move has a proper name, but it escapes me.

this has been reported by the proper channels and i will possibly keep you informed

i will not name names as of yet , or say which alliance, but i'm sure some of you will have your own ideas

hell
  • hi druid
    thanks for the reply, thru my foggy memory i thought action had been taken for this on w63 and w102 in the past,
    butttttttttttttt if your saying if the game allows it you can exploit it , then this can and will change the way players play the game in a negative way i believe.

    i will converse with my alliance and see what we think, and possible the members of the forum will chip in there knowledge too, we await :)
  • i think its called locking an attacker and the patch for it was made so that if you dont deal enough damage you dont get the 30 seconds alliance lock on the target.
  • "hellhound2222222;c-2220244" wrote:
    hi chad,
    thanks , yes attack locking, that's was what i was trying to remember, so if a patch was made for it do you know the details, i'm thinking a lvl1 attack unit will not be sufficient, so something like a lvl 3 and maybe 2 or 3 units would be the minimum to retain the 30 seconds lock.

    yes druid , have been thru those types of little knock on surprises :)


    i dont know the specific details but an attack must deal a certain percentage amount of damage i believe. i dont know if that damage must be dealt to defense units or if buildings are included in the overall required amount. the fix for it was basically what made pvp useless against a stronger enemy as it becomes possible to lose lock while finishing a target with very little health left. i wouldve hoped that the required damage amount be reduced to match the remaining hit points in percentages but i dont think the development is that intelligent and alot of these patches were rushed out and proved to be very shortsighted if you ask me. but thats what happens when you listen to large groups of people who think they know everything and are demanding but represent the majority of your customers so people are forced to capitulate to their desires, isnt that right project? you get people like soxie in here asking for win more changes and LOW AND BEHOLD, nobody likes losing faster cause the last server just hit 1000 semi active players.
  • Whilst it may be considered cheating by you, it seems that the technique is regularly used by some players. Their theory is, if the game allows it then it is allowed.

    Whilst I can see your objections, the reality is that nothing will be done. The reports (if you've used the report a player option in-game) you've sent 'through proper channels' reach EA but I don't think reach Envision unless passed on for action.

  • Thank you for the clarification. Basically anything that can be done is tolerated as nothing happens to those that do it. Sometimes a patch is introduced to negate some of the benefits of a strategy, but often these have unexpected (by the developers at least) side effects.
  • hi chad,
    thanks , yes attack locking, that's was what i was trying to remember, so if a patch was made for it do you know the details, i'm thinking a lvl1 attack unit will not be sufficient, so something like a lvl 3 and maybe 2 or 3 units would be the minimum to retain the 30 seconds lock.

    yes druid , have been thru those types of little knock on surprises :)

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