Forum Discussion
23 Replies
- F1jjYR32 years agoRising Vanguard
Maybe people can share strategies too.
- leo70442 years agoHero+
@b97cbae3213388ee wrote:Thread for players to ask questions about the game and for experienced players to give answers. 🙂
I see you play on Firestorm 21. You could try to get into an alliance, e.G. "Farmer Wing". there you can learn from other players.
@F1jjYR3 wrote:Maybe people can share strategies too.
You can take a look here: https://answers.ea.com/t5/Tips-Guides/The-nVidia-Way-2-0-OpaSmash-s-Start-Guide/m-p/13073081#M3
It is a start-guide from OpaSmash, the leader of the former alliance nVidia.
- b97cbae3213388ee2 years agoSeasoned Veteran
I have played on firestorm 21 and many other servers.
I hope to have this out of game thread where players can simply connect with anyone with a different experience or share similar experiences.
Then going on to form new Alliances with new friends possibly. Who can say?
- b97cbae3213388ee2 years agoSeasoned Veteran
I do have a question.
Are there any specifics on how the uprising setting works?
Along with forgotten attacks those servers are more fun in my opinion.
Uprisings appears to let the forgotten react more obviously to the strategic environment.
Outposts will mass along with camps in some situations while ignoring you in others even with a tunnel nearby.
If you are clueless to those around you strategically then their actions and triggers are a mystery.
And if have seen nothing written about uprising anywhere.
From the old forum: The official answer:
"Uprising = Forgotten Attacks
Morale System means that your Offensive units will receive a %-malus on effectiveness when attacking a Forgotten target that is stronger than you by a certain amount of levels. The malus increases with the difference in levels."Also a post in response by @nefrontheone :
"There are three types of worlds:
1.- The normal worlds, also called "new economy" (there is no attack by the forgotten ones and there are no losses in the effectiveness of the attack on other targets)
2.- The uprising worlds, where the forgotten launch attacks against our bases regardless of our faction or alliance. The number of ongoing Forgotten Attacks depends on the number of Forgotten Bases around you. The greater the number of forgotten bases, the greater the number of waves (consecutive attacks).
3.- The worlds with morale, where a percentage of the attack level loss of your troops is defined based on the size and strength of the defenses of the target you are attacking when compared to yours (reduces the efficiency of your attacks). Defense bigger than your attack, your troops get scared and lose some of their morale and are less effective. The greater the difference against, the greater loss of morale and effectiveness of the attacks."- b97cbae3213388ee2 years agoSeasoned Veteran
I am assuming that uprising is a separate ruleset from forgotten attacks.
If you read the server anouncememt for firestorm 21 which is a no forgotten attacks world it also mentions in bold print that it also uses the uprising ruleset.
@b97cbae3213388ee wrote:I am assuming that uprising is a separate ruleset from forgotten attacks.
If you read the server anouncememt for firestorm 21 which is a no forgotten attacks world it also mentions in bold print that it also uses the uprising ruleset.
It confused me too. I'll ask the developers to clarify this.
- b97cbae3213388ee2 years agoSeasoned Veteran
@OOtle5f wrote:Uprisings appears to let the forgotten react more obviously to the strategic environment.
Outposts will mass along with camps in some situations while ignoring you in others even with a tunnel nearby.
If you are clueless to those around you strategically then their actions and triggers are a mystery.
And if have seen nothing written about uprising anywhere.
I do notice the behavior difference in the outposts and camps and tactical adjustments are noted.
But ironically if you normally ignore outposts and camps i'm assuming the behavior looks like a glitch....
@b97cbae3213388ee wrote:
@OOtle5f wrote:Uprisings appears to let the forgotten react more obviously to the strategic environment.
Outposts will mass along with camps in some situations while ignoring you in others even with a tunnel nearby.
If you are clueless to those around you strategically then their actions and triggers are a mystery.
And if have seen nothing written about uprising anywhere.
I do notice the behavior difference in the outposts and camps and tactical adjustments are noted.
But ironically if you normally ignore outposts and camps i'm assuming the behavior looks like a glitch....
The announcement has been adjusted - the Economy is Uprising - I drew the attention of the developers to this discussion and they tell me that 'uprising' was never meant to indicate forgotten attacks but a change from 'new economy' - we had 'old economy' and then 'new economy' - Uprising was introduced following a rebalancing of the economy. Any posts that indicate otherwise are stated as being wrong!
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