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johndean1956's avatar
2 years ago

Malus level on Firestorm 21 is it Set Correctly. Question are being asked about it being higher than

hi could you check the Malus levels on Firestorm 21 the latest world. Guys are saying its higher than previous worlds or what had been written on the description at the start
  • Maybe taking the original malus setting for reasoning, if malus level took in to account something like alliance base levels nearby to counter it people would find the malus rules more enjoyable?
  • suggestion:

    Why use "malus" when The Forgotten could also benefit from each POI type... they could use them Resonators the same way as the players factions (GDI & NOD)... This would pose a challenge for all players when digging and when (if!) players are conquering them big POIs, it'll get easier for weaker players to advance and catch up (distance wise at least) with the top ranked players.

    Why aren't The Forgotten using them POIs? (the only type they are "included" is the Tunnel Exit atm...)
    I mean... These are well maintained (are these some religious stuff or some art form to them?) seeing that they are in Forgotten territory and serve no purpose to them...

    (maybe put a cap to their max tier though... or tweak this setting for more challenging worlds...)
  • You mean allow outposts and camps benefit from poi?

    Even bases of the same level, a little higher, cannot breach a well defended player so a stationarary player in that environment right now cannot be hurt.

    If not stationary then the trend is to push as far as you can as fast as you can because once you are stationary you lose that offensive momentum and counterattack especially from stronger forgotten becomes constant.

    Once you fund sufficiently, organize into alliances and attack there is a general minimum level and time spent to reach and challenge the center fastest.

    If the level of spawned forgotten was not set by zones maybe allowing them to level up then poi bonuses might factor. But then a single fortress at the center would be pointless?

    Your idea I think would actually benefit players who want to stay on a server long term as they can play a power struggle for poi with forgotten. And even make them more relevant in the classic center push as forgotten can suddenly retake territory and counterattack with increasing level.
  • As well poi's that can be damaged by attacks maybe? An occupier can assign defensive units to it and spend research points to repair.

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