Forum Discussion
3 years ago
@gamerdruid i also can't see a direct or easy solution the only thing i can think at moment is more and more servers all starting at same time or running at similar times. The thought process being with multiple servers starting more often then the players that would normally start many accounts may indeed think there is no need to go to that extreme as a loss can be quickly rectified with a fresh start on a new server. Thus giving way to less experienced players to fill the gaps which were once filled by alts and they become more experienced by their own hand. Gaps and servers filled will less experience is more beneficial for the game than alts. You presently lose one player you may actually lose lots of players (one with many alts) but lose one less experience player and you lose only one. But give a less experienced player a bit of hope and he will play more and invest more too.
No disrespect to the experience and no disrespect to the guys using alts as system mechanics allow that. A war is about being different and finding that tactic that gives a gain and wins. War is not meant to be nice. Previously we had RP farms and farming of alt accounts etc etc there will always be something. One of the biggest problems is if you don't play like the "latest tactic or trick that the mechanics allow" you will quickly find yourself against these tactics and then you are screwed and have little choice but to give up until next server is ready to play. The present tactic is not for the casual gamer that wants to play one account. Presently the wait for a new server is too long and players get frustrated.
We can't blame the mechanics of the game as we love the game. If we screw with the mechanics too much we will destroy the game which we are all here to play. We all see how we screwed PvP part of the game with a fix. Lets not make a fix that will screw the game more. But we do need some way of thinning out the use of the present tactics.
More and more frequent servers may help (that won't screw with game mechanics but may thin out the teams some) it should be worth a try, that might also help to attract and retain new players. But I do think this present issue has gone on for longer than it should have so may take some time to see it change. Its up to EA to breath new life into game there have been many suggestions by many players with no feed back from EA ;-(
No disrespect to the experience and no disrespect to the guys using alts as system mechanics allow that. A war is about being different and finding that tactic that gives a gain and wins. War is not meant to be nice. Previously we had RP farms and farming of alt accounts etc etc there will always be something. One of the biggest problems is if you don't play like the "latest tactic or trick that the mechanics allow" you will quickly find yourself against these tactics and then you are screwed and have little choice but to give up until next server is ready to play. The present tactic is not for the casual gamer that wants to play one account. Presently the wait for a new server is too long and players get frustrated.
We can't blame the mechanics of the game as we love the game. If we screw with the mechanics too much we will destroy the game which we are all here to play. We all see how we screwed PvP part of the game with a fix. Lets not make a fix that will screw the game more. But we do need some way of thinning out the use of the present tactics.
More and more frequent servers may help (that won't screw with game mechanics but may thin out the teams some) it should be worth a try, that might also help to attract and retain new players. But I do think this present issue has gone on for longer than it should have so may take some time to see it change. Its up to EA to breath new life into game there have been many suggestions by many players with no feed back from EA ;-(
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Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.
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