"TBI1001;c-2211622" wrote:
And what happens if a world has nobody active? Some of the worlds are well on their way to having all players gone. Point is there must be an end point to this game, and not an "end point" where you quit the game.
I agree an end point to a world should exist. However, even Vet worlds, where an endpoint naturally exists and was originally announced as being at the end of the season don't end.
Endpoints to a world need to be set at the start of the world, either some arbitrary date or number of fortress kills. Of course, those that wish to prolong a world for whatever reason would simple not kill the fortress for the (10th time) and control the centre forever, just as now.
Even restricting the number of badges to 5 or 10 wouldn't stop players sticking around. The PTE is an example of that. You only get a badge for your first kill but the world changes frequently and the challenge is greater, but players generally remain on the PTE.
Transferring resources would encourage players to move worlds, in my opinion.