Forum Discussion

Re: No Ballance between NOD and GDI

Ofc the Strategy of farming and army units used to attack outpost or camps are important hire....

Ofc NOD and GDi got 2 diffrents army units and strategy to farm......

but anyway over it.... if you take long time of playing you see a diffrence of units RT

im not writing hire about shooting to bases....

im just asking becouse on evry world you see same problem over all

i play a lot of NOD and a lot of GDI on few accounts so im not newbie like on forum.... get around 20 badges on all accounts so i see this problem not from today

and ofc you can get some cheery for GDI for low RT but its still will be much much less than NOD can get it.....

both fraction are very good and both are strong..... but anyway in a long term NOD got more easy way to get more profits from farm

thats why i just ask on forum if developers can have look at it... and if they decide all its fine i will accept thier answer but maybe if they look they will agree and try balance it in some update.

9 Replies

  • F1jjYR3's avatar
    F1jjYR3
    Seasoned Vanguard
    2 years ago

    If your strategy is to farm only and in an identical strategy alliance, the defensive strategy of forgotten will learn to anticapate that.

    And consider then the  general success of your strategy which will effect how the forgotten lay out their defenses.

    The rt difference you mentioned is not imagined. But I myself have found that a commander can make their strategy to exploit the strengths of a chosen faction. 

    I guess it depends of who is playing at the time as several people have complained that nod is disadvantaged in the past. So the solution was to make certain research much more expensive for gdi....?

  • gamerdruid's avatar
    gamerdruid
    Hero+
    2 years ago
    @F1jjYR3 I agree, there are players who are very successful with NOD armies and not with GDI
    There are players who are very successful with GDI armies but not with NOD
    There are players who are players who are extremely successful with both!
    Of course, there are players who are successful with neither.
    A skillful and successful player adapts to the strengths and weaknesses of their own army and the forgotten defences. Also, the strengths and weaknesses of opposing alliances.
    The game is so old now that major changes of any kind are highly unlikely, it is now mainly tinkering on the edges of the game and correcting bugs.
  • F1jjYR3's avatar
    F1jjYR3
    Seasoned Vanguard
    2 years ago

    Strategic success and failure does drive the experience. As for major changes? The changes I do notice are in responsiveness and feedback. Platforms tend to keep their core concepts intact and change their transparent structures to exploit new technologies.

  • 0x0LongJohn0x0's avatar
    0x0LongJohn0x0
    Rising Traveler
    2 years ago

    that still not answering the Q about RT possibility to chane that or not.. :D

    or even have look if that not really issue what can be fixed by some update or upgrade....

    there is few idea what should be not any problem to check by develop team specjaly when people still pay lots of money to buy funds on this game...

    few idea...

    less effective on cobras shield...

    less drain by unstoppable and unkillable salamander on wall

    stronger shield on kodiac  

    longer emp on orca

    mamooth upgrade is too some kind of mistake

    as a Druid says this game is old and its like classic old game... but that not reason to not try fix or balace the fraction game ofc if that needed and possible to make it

    if im understand world good ... that evrythink is possible if you want to make it possible

    so evrythink is in hand of developers team and people who look after this game not hire in forum

  • F1jjYR3's avatar
    F1jjYR3
    Seasoned Vanguard
    2 years ago

    Your first post had two screenshots highlighting a 3x difference in repair time. 

    With no further data there is no way to easily imagine why since there are an infinite amount of explainations why two sample attacks can be so different in regards to repair time. 

  • 0x0LongJohn0x0's avatar
    0x0LongJohn0x0
    Rising Traveler
    2 years ago

    @F1jjYR3i think the problem is not in getting a more data but in the power of upgrades.
    NOD using a 3 primary units to farm
    Cobras - no RT cost till shield not get down
    Salamanders - even if get dmg can rebuild to full life so no RT cost
    commando shield - if nothink on way can pass without any dmg so without any RT
    all of them if you set up your attack correctly you will get low or even non RT for shoot

    GDI -
    Orcas- EMP can stop enemy vehickles to shoot you so that lower your RT cost but duration is very low on higher units
    Kodiack shield good to get RT lower but shield not inaf strong if you split it on all grounds  units..
    mamooth battle ram just for walls.. unusual i think not work as it should work
    if you set up your army correctly you can lower RT but still will be not even half like what you can save with NOD

    both fraction got diffrent units and both got diffrent gameplay style....
    on the end anyway nevermind what you do... in a matter of time NOD will be have allways more profits from his stronger upgrades.....

    anyway i like to play both fraction at all.... but if in future developers will decide to change somethink i will be look at that changes with all my grattitude that someone still look after this game and a game got still support....

  • F1jjYR3's avatar
    F1jjYR3
    Seasoned Vanguard
    2 years ago
    @0x0LongJohn0x0 I do think it is possible to have it least some control of things with a relevant strategy partically with outposts and camps.

    We should ally up one server. Your primary air/armor strategy can compliment mine.
  • b97cbae3213388ee's avatar
    b97cbae3213388ee
    Seasoned Veteran
    2 years ago

    Nod or gdi have strengths and weaknesses tactically.
    I believe their research paths reflect that.

  • 0x0LongJohn0x0's avatar
    0x0LongJohn0x0
    Rising Traveler
    2 years ago

    ofc you right they are complitly difrent kind of gamestyle playing units and nations... but that not change that after lvl 50 when you finish a Tacticus and just farm on camps... the NOD with thier upgrades are cheap to shoot vs the GDI units....

    there be a lots of discusion about some changes on upgrades  make some balance... but i tell you what.... on a forum you got topic frome years ago about that also... till today nothink change....

    no balance at all.... developers give a .... about making changes what make them a more works to do....

    i show them probl;em with the arsenal information in the game a the answer be we will look after that... and guess what....??? nothink change at all hahaha tipical for someone who is a leader looking after this game 

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