Forum Discussion

KAT_Editor's avatar
5 years ago

Removing units from battle by clicking them.

This is really not fun to watch how unit with 0.00000000000000000000000000000001% durability trying to destroy wall and blocks all units in line.

6 Replies

  • jbl3ck's avatar
    jbl3ck
    New Spectator
    5 years ago
    A "live attack" manipulation is highly unlikely to happen.
    The "live attack" is only the movie of the "attack" button... Think of it as the "play" button.

    Most times this can be a very useful feature though... use it to your advantage to distract the defense units and then send your main units on a clearer path. (with level 1 units works best)
  • But lvl1 unit and unit with 0.000000000000001% of durability its not a same thing :) Yoy can avoid it only by using unit with 1,5 range in first lane, unith with 2,5 range in second line, and flying unit in third line, or with air units which dont stop, or with perfect calculations.
  • @jbl3ck is correct. The view we see as a battle is a visualisation of the result. This can be understood by thinking of the instant simulation response. If we had to wait for it to play out then each simulation would take as long as 2 mins, instead it takes fractions of a second to display the end result.

    Planning is the key - and maybe watching a run of the simulation to highlight this kind of delay.
  • Im not a GDI Mamoth spammer, so I watch every battle to the end to better understand how to better use units and which units I need to use in the next attack.

    Then how about setting about how many time unit or units can attack one defence unit or structure? Like if unit attacking defence unit or structure for 20 seconds - he evacuated.
  • "KAT_Editor;c-2149542" wrote:
    Im not a GDI Mamoth spammer, so I watch every battle to the end to better understand how to better use units and which units I need to use in the next attack.

    Then how about setting about how many time unit or units can attack one defense unit or structure? Like if unit attacking defense unit or structure for 20 seconds - he evacuated.


    Well, this already happens, after 2 minutes. Offense units already have ammunition, but it is only counted against base units, not defense units, hence the 2 minutes limit on combat time. So far we feel this is a pretty good solution.

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