Forum Discussion
Sorry devils you can disregard this post i think the game is just fine as it is, really in retrospect its myself that requires change.
I've seen some real discrepancies on this particular server that lead me to believe that it definitely needs some tweaking . For one, what is with the health of certain units when attacking. You take a unit down below half way multiple times, and it still comes back almost fully healed. Like hitting a demo 8 times, taking it down to 1/3 health every time, and it still comes back at 95-96 % ??? You can see it in the battle sims too. The levels are one thing when you sim like mad, yet when you go to actually launch the attack, the levels of the defending units are actually higher then what the sims says. This results in many, many more shots then expected. That translates into additional cost and the time to kill a base is just ridiculous really.
People jumping out, finding cherries and popping them does nothing for the alliance. You have very few players out quite a ways in very high level base areas, but they have no support whatsoever and they literally sit for days and days on end . They are unable to move forward because they are waiting on one thing...and that is the ability to spend the resources you get with a lack of power to spend it. They have to build stronger armies to move further, and hopefully find a base that they can kill. Even so, some players get huge bases....then what?? You get to the middle, alone.. and then park it for a month so the rest of the alliance can "maybe" get there to be able to shoot the fortress? I don't understand the allure at all. It makes no sense. Just take look at the top players and tell me how many others are even close to them. Yup, gonna be a long , painful wait.
The territory reclamation is also a eyebrow raiser too, like when a ruin goes away...the reclaimed territory is a lot more then what I've seen on many servers, even if you have multiple bases parked in the same area.
No malus, no FG attacks, but it seems this server has been tweaked to make it extremely costly to advance at any kind of steady pace. For those reason alone even, I have seen so many players quit because of the costs associated. I know EA loves it, but the players sure do not. Even the new 71 Malus server seems like the bases are more "forgiving" to kill then on 30.
I'm in that boat right now as well, way too much $$$$ wasted and way too much time expended just trying to kill 1 base. Most people do not have hours on end to contribute. I also believe that this being penalized for sharing a base kill has got to go. It is not conducive to team play IMO. You should NOT be penalized for teaming up with others to kill bases. Why do they hide the "amount" of resources that has been "reduced" ??
Anyways, just my 2 cents worth