1.0.3.9
https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_TheMovement.user.js
(it does work.. not elegant fix... i should ask something to devs)
For TABS ans all replay simulation related problem it is actually a game bug (it misses a function it calls itself)
https://forums.ea.com/en/commandandconquer/discussion/comment/2217316/#Comment_2217316
Anyway you can trick the game by adding the old function by your own in console
(waiting for a fix from devs)
qx.core.Init.getApplication().getBarSimResult().setHidden = function(value){var prop = qx.core.Property;
if (value === undefined)
prop.error(this, 2, "Hidden", "set", value);
if (this.$$user_Hidden === value)
return value;
var computed, old;
if (this.$$runtime_Hidden !== undefined) {
old = computed = this.$$runtime_Hidden;
this.$$user_Hidden = value;
} else if (this.$$user_Hidden !== undefined) {
old = this.$$user_Hidden;
computed = this.$$user_Hidden = value;
} else if (this.$$useinit_Hidden) {
old = this.$$init_Hidden;
delete this.$$useinit_Hidden;
computed = this.$$user_Hidden = value;
} else {
computed = this.$$user_Hidden = value;
}
if (old === computed)
return value;
if (old === undefined)
old = this.$$init_Hidden;
this.__bBi(computed, old, "Hidden", "set");
return value;}