Forum Discussion
- http://prntscr.com/nyceud
http://prntscr.com/nycf78
until http://prntscr.com/nycfve whereupon it says 'maximum amount: 31!'
But who is ever gonna build 31 bases?
Even on old eco, you would take years to get it lol - Ya, what gives? Just dropped base 12 and supplied resources sucked!!!!!!!!!!!!!! On a world where forgotten attack, fortunately I had used up all the resources before it was destroyed. STUPID IDEA PEOPLE!!
- Thanks for bringing that topic back up. We are looking at this will work something out to adjust the starting resources.
- Base was just destroyed for the fourth time by the forgotten bases, can you guys (and gals) LOOK into this faster? Can't build up the defense any faster, because i keep losing my stored power when the base gets destroyed, see the dilemma?
- That is unrelated to the original issue I am afraid. But if your base keeps getting attacked you might want to move into an area that is appropriate for its defense capabilities.
At least for the time being.
Adjusting the table for the starting resources will only happen with the next full patch i am afraid. - Well,thanks for addressing it anyway.
I almost replied to @douglas4of4 that he was on the wrong thread but I guess his point is that if the resources granted were greater, then he wouldn't loes his bases{s} - @DeathMetalEagle I had the same thoughts - the wrong thread in one sense, but related to the thread in another.
- So, let me get this straight, i finally find a decent base layout, which happens to be near my other bases (because i can't scan other bases outside of a certain range) which are in a higher level area, and i'm not supposed to take over that layout because EA lowered the resources supplied to the point that it can't even defend itself. Are you saying that i have to spend a few weeks sending a couple of my high level offensive bases to the outer rim so that i can search for a base layout in a lower level area, so my new base doesn't get wiped out? This makes sense, how?
- The 'unable to defend myself' part only applies on forgotten attack worlds, surely. (If you drop a new base close to enemy with a high attack level then it is under your control not to drop a new base until you or your alliance have cleared out the enemy.)
I'm not saying any of this makes sense!
The MCV level can't at present be beyond 31 as that is the current maximum. So any values in the table on display are fictional and unrelated to reality.
I can't understand why the starting resources stops for so many bases after level 10 either! - Has this been fixed yet?
About Tiberium Alliances Technical Issues
Having problems running the game or a script? Get help with Command and Conquer: Tiberium Alliances with the community!1,399 PostsLatest Activity: 8 hours ago
Related Posts
Recent Discussions
- 8 hours ago
- 3 days ago
- 3 days ago