Forum Discussion
neuroheart wrote:
GamerGD3 wrote:
drumnman wrote:
I completely agree that we shouldn't have to have a KEM farm to keep that rating up. I'd be interested to know how many folks have 5 stars without farms or several hidden items.
I fall into that category. 1 KEM, 1 Krusty Burger, 1 GNB. The only "multiples" I have are houses.
So what do you have for consumerism? Were you able to achieve this feat without spending a bunch of donuts? Inquiring minds want to know
Unfortunately it's all donuts. Howard's Flowers, House of Evil, Ferris Wheel (1), Sprawl Mart, Mapple Store, Lemonade Stand (1), Wax Museum, Museum of History. It's basically 1 of each premium item. Before Christmas I needed 5-7 KEM to keep the 5 stars. I had 3-4 on display, and 1 hidden behind Spinster Apartments, 1 behind the high school and 1 other hidden somewhere else. Then with the Mall, Ice Rink and others, someone reported being able to remove the extra KEMs.
While the above sounds like lots of donuts, but I'm a month 1 player - so Howard's Flowers was free, House of Evil was free, Mapple Store was free, so it was really the rest of the premiums that came at the expense of donuts.- I have 1 Squidport building left to build and I have Howard's Flowers, Try 'n' save, and Sprawl mart and only have 3.5 stars. Did someone say lemonade stands boost consumerism?
- I found a website that says why buildings affect what. On consumerism I need to build Stu's Disco, Museum of Natural History, Lugash's Gym, Grocery Store and the Pet Shop.
phoebexlois wrote:
I found a website that says why buildings affect what. On consumerism I need to build Stu's Disco, Museum of Natural History, Lugash's Gym, Grocery Store and the Pet Shop.
I have now built all apart from Grocery Store. I now have 4 stars instead of 3.5. Not sure what else I could build to increase these, I have all Squidport and only Grocery Store left. I don't want more than 1 KEM!phoebexlois wrote:
phoebexlois wrote:
I found a website that says why buildings affect what. On consumerism I need to build Stu's Disco, Museum of Natural History, Lugash's Gym, Grocery Store and the Pet Shop.
I have now built all apart from Grocery Store. I now have 4 stars instead of 3.5. Not sure what else I could build to increase these, I have all Squidport and only Grocery Store left. I don't want more than 1 KEM!
Do you have the limited House of Evil or Mapple Store? You may need a second KEM.
Lemonade Stands I thought said build it up, but they are also for donuts in Springfield. I only bought one, since I like 1 of everything. They are also limited to Squidport, so having too many will make look bad.GamerGD3 wrote:
phoebexlois wrote:
phoebexlois wrote:
I found a website that says why buildings affect what. On consumerism I need to build Stu's Disco, Museum of Natural History, Lugash's Gym, Grocery Store and the Pet Shop.
I have now built all apart from Grocery Store. I now have 4 stars instead of 3.5. Not sure what else I could build to increase these, I have all Squidport and only Grocery Store left. I don't want more than 1 KEM!
Do you have the limited House of Evil or Mapple Store? You may need a second KEM.
Lemonade Stands I thought said build it up, but they are also for donuts in Springfield. I only bought one, since I like 1 of everything. They are also limited to Squidport, so having too many will make look bad.
I thought lemonade stands increased gluttony?
I've also seen elsewhere that the pet store has no impact on consumerism, which is a shame because I think it's the next premium I want when I save up more donuts. Might have to get the try-n-save instead. (Or the Aztec Theater. Does that increase consumerism? I swear I've seen it with a cash register floating over it.)dave3490 wrote:
Why is this rating such a pain the the you know what to get to 5 stars? :?
Because it's one of the few left with no decoration to boost it.
No, seriously, gluttony used to be a similar sort of pain. The gulp'n'blow franchise was as popular as kwik-e-mart because it was the best way to boost gluttony. Now we have a lot more things for gluttony, many of them added within the last few months, and fast food franchises are unnecessary. So, that's why I'm hoping the next decoration they introduce will be a consumerism booster. I don't know how often EA employees look at the forum, but it's worth a shot to talk about it here until something happens.GamerGD3 wrote:
phoebexlois wrote:
phoebexlois wrote:
I found a website that says why buildings affect what. On consumerism I need to build Stu's Disco, Museum of Natural History, Lugash's Gym, Grocery Store and the Pet Shop.
I have now built all apart from Grocery Store. I now have 4 stars instead of 3.5. Not sure what else I could build to increase these, I have all Squidport and only Grocery Store left. I don't want more than 1 KEM!
Do you have the limited House of Evil or Mapple Store? You may need a second KEM.
Lemonade Stands I thought said build it up, but they are also for donuts in Springfield. I only bought one, since I like 1 of everything. They are also limited to Squidport, so having too many will make look bad.
I'm on android and during the Halloween update my tablet broke and I didn't play tapped out until January, missed out on Halloween up to week before end of Christmas update. I will buy some KEMs when I have more land. I have 5 stars on everything except consumerism. :(neuroheart wrote:
snip
I've also seen elsewhere that the pet store has no impact on consumerism, which is a shame because I think it's the next premium I want when I save up more donuts. Might have to get the try-n-save instead. (Or the Aztec Theater. Does that increase consumerism? I swear I've seen it with a cash register floating over it.)
Sorry, no, the Aztec pays out with a wad of notes floating over it. :(neuroheart wrote:
I've also seen elsewhere that the pet store has no impact on consumerism, which is a shame because I think it's the next premium I want when I save up more donuts.
It affected some other category before, but according to a recent post on TSTO topix, it has now been fixed so that it increases consumerism.
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