Forum Discussion
- Sympathies to those who want the limit raised, I can see from the pictures in this thread that some of you have great towns, and the limit is holding back your creativity.
Trouble is, this is a little phone app game, so there has to be a limit somewhere, and whatever the limit is, somebody will want it raised, imagine they doubled the limit, everyone would be happy, but for how long? In three months we would be back here talking about wanting more,
People at the limit have to accept that they need to cut back, you simply can not display everything you have, make some tough choices and store your least favourite stuff. Try rotating some of your stuff so it spends three months in storage to make way for something else.
We have to do the best we can within the limitations of the game :( - i humbly request for the ability to sell limited-time and/or event decorations. most of them i got just to complete the daily tasks but i have no use for them, e.g. festive lawn angel, halloween balloons, spooky tents. they are taking up space in my inventory. sometimes i store buildings/characters to cancel their jobs which i accidentally sent them on. scrolling through my inventory and seeing these useless items is a bit annoying.
also i feel there enough warnings ("sell for XX Money" - Y/N) to prevent accidentally selling certain items, which i'd seen certain players claimed on this forum. but this is just me.
although to be fair for EA, i understand it is hard for them to place a in-game Money value to event decorations redeemed through event currency, since certain currencies are harder to earn them others. i don't even care if they sell for 1 Money.
perhaps EA could valuate them based on the bonus they give to the conform-o-meter or for buildings the Money they generate....
while there are players who like to decorate their Springfields with tons of items, don't neglect those few who like to keep things clean and simple :oops: - 4junk3000New Spectator
Lee3472 wrote:
Sympathies to those who want the limit raised, I can see from the pictures in this thread that some of you have great towns, and the limit is holding back your creativity.
Trouble is, this is a little phone app game, so there has to be a limit somewhere, and whatever the limit is, somebody will want it raised, imagine they doubled the limit, everyone would be happy, but for how long? In three months we would be back here talking about wanting more,
People at the limit have to accept that they need to cut back, you simply can not display everything you have, make some tough choices and store your least favourite stuff. Try rotating some of your stuff so it spends three months in storage to make way for something else.
We have to do the best we can within the limitations of the game :(
This is a dynamic game. It gets larger every month. If they plan to keep adding new features, then they need to keep adding more capacity. I suspect they will but slowly to keep us in check.
But they can figure this out on their own. It's easy to check how much money is spent on the game by players with feature count >7000. If they see they're losing sales, they'll respond.
I'm at 8000 now, so this needs to happen. But the percentage of new land shows they are still growing. So I'll pace myself. Fewer newspaper bins and trash cans i guess. Less flora. NO street lights.
Ooh i got an idea... Larger item assemblies! Like a section of 8 fences that = one feature. Or better yet, woods! How about a 9x9 section of assorted trees. 4 trees now =1 feature. All walls fences and green things could be assembled like this. eliansukke180 wrote:
Up the limit! Up the limit!
Or I'm taking down Springfield Heights! I'm super cereal here!
But if you take SH down you will have no pointless time consuming tasks to do :lol:brettolmsted wrote:
4junk3000 wrote:
OK just to verify my point, comparing how long it takes to get into Other Springfield vs Brett's town...
Other SF takes 3 seconds to load. Brett's takes 38 seconds.
Imagine if all neighbors took 12x longer.
Also, his town had several rendering glitches. I took a ride on his monorail twice. The first time, short tracks were illustrates as SH potted Palm trees. The second time, curve tracks turned left were a randomized jumble.
Brett's town is "at the redline" so to speak. And anyone with a car should understand the thrill of hitting the redline but also the consequence.
So until we all can afford the "Yamaha R6 of mobile devices", i think the redline (7500 feature limit in this case) is an effective limitation.
In the meantime, Brett could thin out the redundancy of decorations in his town. He's got four trash trucks parked together when 2 could suffice; same with the pink alien clone cylinders. He's got a group of ten of them. Couldn't four serve the same design purpose? And of course thanks to the glitch he's got one of the largest monorail tracks in existence.
Which was definitely fun to ride! An awesome town, but not a typical one. So it's understandable that EA's limits don't meet his needs.
Maybe in a year when devices have evolved a bit more... We can hope!
while I may disagree with you on the need for garbage trucks and alien test tubes (especially with the garbage trucks since they are useful to cover larger areas of land so I do not have to decorate with extra items), you do make a well reasoned argument and provide important details to this discussion. I do not have any issues with rendering or loading in my town other than the occasional glitch where I get toilet paper or random heads of people.
And yes, after 4 years of playing it makes sense that I have every decoration and I am probably a small percentage of the overall player base of this game, but still, EA needs to help us out for being loyal customers
Agree with Brett that after years of playing we've accumulated a LOT of decorations. I like his town a lot--I use a grid system too and also strive for some semblance of logic. I have had to eliminate a lot of detail as SF has increased in size. Got rid of stop signs, lampposts, vegetation, etc. Would rather not have had to do that.
I think EA's solution to the item limit has been to give us decorations/buildings that take up WAY more space--the monorail stations, Lake Springfield, etc. I try to group by neighborhood, but also by building scale, tough to do when nothing really matches. The size of the monorail stations drives me nuts in particular.
I know my town takes a long time to load, but when we are eventless, it is easy to scroll around in it. During events, getting around town is harder. I think that's part of the problem, events add a veneer of programming that has to work harder with SF's that are at, near, or over the limit. NEVERTHELESS, I too would like to see the upper limit raised.
SIDEBAR: I'm okay with land for the present, but now that manufacturing SQ tiles seems limitless, I want more water!
STICHING: I'm a long-time design professional, but am playing on an iPod Touch (my only IOS device). I can't image saving screenshot by screenshot and putting them all together in PhotoShop. Is there an easier way??- https://media.giphy.com/media/xf20D8HzvTQzu/giphy.gif
- People who hit the limit need to be better decorators.
ephphoneapps wrote:
https://media.giphy.com/media/xTiTnqwotxb413O1VK/giphy.gif
People who hit the limit need to be better decorators.
You are so right. I'm obviously playing with my toys incorrectly.
http://i.imgur.com/3R57qCe.jpg- 100% agree. I havebeen complaint about this forever.
- I haven't hit it yet, but its will be quite lame when I do..
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