Forum Discussion
- I'm not saying their design is perfect, but it sounds like most people don't have a problem with it.
then I immediately lost not only those three but one more I'd previously earned due to the nearly unavoidable double-tap.
I MIGHT understand losing 1 donut, but your comment above show you are clearly just blindly tapping without paying attention to what you're doing. - People try to be friendly and helpful to you on this forum, and you just answer that help with rude and hostile replies.
The simple, straight forward truth is, it's you. I havent accidentally spent a single donut in more than 6 months, if you cant slow down enough to stop your donut losses, than I guess it's the price you pay.
Don't come here looking for a fight, we don't need forum members like that. - I'm level 36 too. Got everything etc. here's my advice. My wisdom, lol
Carefully tap on the items that produce ghosts. Then use a bomb. That gets a lot of tapping out of the way. Just let them float into your score. Then do your characters. Then the rest. That works best for me. 53 years of pure wisdom can't be wrong. Jk, I'm wrong all the time :lol: - OP this did happen to me in the early days but since I discovered the confirm option it hasn't. I am too level 36 with lots of characters etc. With respect I do think you need to slow down a little.
HWick_Bluenose wrote:
It's only a game. I'd just relax a little. :wink:
Relax?!? RELAX?!!??!
Dude, that's like 30 cents worth of donuts!!!- Again, and for the last time:
I AM paying attention and I AM being careful. How many times have all of you been trying to tap on a specific thing and the game "thought" you were trying to tap on something else? It happens all the time, and some of those 'all the times' it brings up the donut spend box.
All I'm saying is, the default behavior of the donut spend confirm box should be NO, not YES. Compare the donut spend box confirm behavior to the behavior of the purchase donuts confirm behavior. Notice how the one where you're spending actual, real world money is designed to make it very difficult to accidentally spend that money? The donut spend box should be the same way since donuts are so very valuable in the game, and the only way to get more than 2-3 at a time (and those opportunities only come up after many hours of playing time) is to buy them with real money.
This is not a mindless rant from a careless player, it's a legitimate complaint about an obvious and intentional game design choice that encourages accidental donut spend.
I wouldn't have the complaint at all if the game weren't so stingy with donuts in the first place, and so quick to add premium items and characters at such high donut prices (*cough*Jimbo Jones*cough*) that you must either pay real-world money or invest weeks of your time to get those items. Even if it were just possible to buy donuts with large quantities of in-game money, I'd have no complaint. But it's not, and I've seen PLENTY of other players complaining here about those aspects of the game and getting nothing but agreement. indieauthorALH wrote:
Again, and for the last time:
I AM paying attention and I AM being careful. How many times have all of you been trying to tap on a specific thing and the game "thought" you were trying to tap on something else? It happens all the time, and some of those 'all the times' it brings up the donut spend box.
All I'm saying is, the default behavior of the donut spend confirm box should be NO, not YES. Compare the donut spend box confirm behavior to the behavior of the purchase donuts confirm behavior. Notice how the one where you're spending actual, real world money is designed to make it very difficult to accidentally spend that money? The donut spend box should be the same way since donuts are so very valuable in the game, and the only way to get more than 2-3 at a time (and those opportunities only come up after many hours of playing time) is to buy them with real money.
This is not a mindless rant from a careless player, it's a legitimate complaint about an obvious and intentional game design choice that encourages accidental donut spend.
I wouldn't have the complaint at all if the game weren't so stingy with donuts in the first place, and so quick to add premium items and characters at such high donut prices (*cough*Jimbo Jones*cough*) that you must either pay real-world money or invest weeks of your time to get those items. Even if it were just possible to buy donuts with large quantities of in-game money, I'd have no complaint. But it's not, and I've seen PLENTY of other players complaining here about those aspects of the game and getting nothing but agreement.
Got it out of your system yet? :?:indieauthorALH wrote:
This is not a mindless rant from a careless player,...
I think that's debatable.- I haven't had this particular problem, but I do agree that there are obvious flaws in design, and it should be fixed.
However, it takes so long for anything to get fixed, if it gets fixed at all. Unfortunately, complaining in the forums is probably not going to speed the process.
And I have a question, since I haven't seen you mention whether you do this or not: Have you tried zooming in on your town so that you can more precisely tap the character? Because yes, the game does often think I'm tapping on something else, but if I zoom in that happens a whole lot less. (I've had to employ this technique on particularly sneaky gremlins that hide near a building. If I'm zoomed in for their reappearance, I tend to get them instead of tapping on the building.)
I am also in the habit of assigning 24-hour tasks at night, after I've collected house money and everything, so I'm not desperately trying to assign new tasks in a busy town full of money right after I wake up. Overnight, a lot of my houses are going to pop, so I wake up and collect that, but don't have characters to worry about. Then while I'm at school, the houses will pop again, and I collect all that, and then wait for my characters to all get done with their tasks and get assigned again. If there's something special I need to have a character do, for a quest or a special event (goo collection) I will go ahead and do that, but I've still cut down on too many things needing to be done at once. This may or may not help you. neuroheart wrote:
I haven't had this particular problem, but I do agree that there are obvious flaws in design, and it should be fixed...I've still cut down on too many things needing to be done at once. This may or may not help you.
Thank you very much Neuroheart, for acknowledging the problem and then offering helpful suggestions instead of just mocking me or saying it's all my own fault. A couple others in the thread have at least avoided mocking and blaming, but most have not.
And it's not like every single player hasn't, at one time or another, had a complaint about the game. I bet every single person who replied only to mock or blame me has, at one time or another, found themselves fuming at the screen for some other problem with the game. :?
I don't mind spending real-world money to support the game through buying donuts, but I very strongly resent being essentially tricked into giving them back to EA due to a design problem.
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