Forum Discussion
11 years ago
The reason for the requested feature has come up several times since I have been playing (about 6 months now) under several other suggested ways of handling it. One was trading one item from player A for one item from player B. Another was a simple classifieds listing where player A listed one item for sale at a fixed price and player B goes in and buys it. More complicated but seemed reasonable. The other was a sell back to EA method where the player got almost all of the items value in donuts, for example, that the price of the item is from the sell back. This last one probably being the best one of the ones I have seen. Because it does not involve other players or towns but does allow players to get rid of junk they don't want and get compensation for it in a way that is like selling or trading the item to another player. Though I did like the idea of an item for item trading system between players.
The downside to any system that allows players to trade or buy and sell from each other is that there are always way for people to abuse the system or scam others with the system or cause damage in other ways. And the consequences to the game can't really be fully evaluated unless the system is in place. And if the consequences are too great the damage would already have been done and the clean up most likely ends up being more than anyone expected and sometime irreversible. I know this sounds like a worse case scenario kind of thing but I have witnessed this damage happen in other games because of trading systems. In some of the games the damage the trading system caused were never able to be cleaned up, some going on as much as 7 or 8 years after the damage was done.
The downside to any system that allows players to trade or buy and sell from each other is that there are always way for people to abuse the system or scam others with the system or cause damage in other ways. And the consequences to the game can't really be fully evaluated unless the system is in place. And if the consequences are too great the damage would already have been done and the clean up most likely ends up being more than anyone expected and sometime irreversible. I know this sounds like a worse case scenario kind of thing but I have witnessed this damage happen in other games because of trading systems. In some of the games the damage the trading system caused were never able to be cleaned up, some going on as much as 7 or 8 years after the damage was done.
About The Simpsons Tapped Out General Discussion
Talk about your The Simpsons: Tapped Out experience with other TSTO players.
49,415 PostsLatest Activity: 2 months agoRelated Posts
Recent Discussions
- 6 days ago
- 14 days ago
- 15 days ago
- 15 days ago
- 17 days ago