Forum Discussion
Lmac201 wrote:
hopefully EA take a look at this. I'd rather end up with 1 of each prize than multiples of some and completely missing out on others.
I don't think this will happen. If the sought after items are obtainable through either direct or indirect donut buying, it wouldn't make good business sense to them, unfortunately. Easter equivalent of multiple pink gazebos, here we go!- I'm all for putting in the time and effort that is required to obtain the ALL the prizes that are available for these events. But if doing so, and not acquiring them as a result of chance, I have a real problem with this.
- Either buy them with special currency like 2012 events or win as prizes e.g whacking day. None of this wheel/ box bs.
HillyBillyOli wrote:
Either buy them with special currency like 2012 events or win as prizes e.g whacking day. None of this wheel/ box bs.
I wasn't playing the game during Whacking Day last year, but I've read on here that it was a slog. Does that mean with enough time spent, all the prizes were won? Personally, I'd rather have a slog than a random spin.HillyBillyOli wrote:
Either buy them with special currency like 2012 events or win as prizes e.g whacking day. None of this wheel/ box bs.
I really like last years whacking days prize way of giving things, you have to work to get the prizes, if you didnt work for it you didnt get it, now you have this "chance/wheel" no matter how hard you work you stand a chance of not getting everything, even spending loads of donuts doesnt always mean you will get it all.
I know people are saying that we all we get all the items in the end due to the ratio but there this still could not happen!- Look at the current top grossing mobile games and you'll see that games of chance dominate that list. It's not corporate greed as much as it is psychology of play.
drumnman wrote:
Look at the current top grossing mobile games and you'll see that games of chance dominate that list. It's not corporate greed as much as it is psychology of play.
My games history is very much in the build/slog area! TSTO is the first game I've ever spent money on without buying completely up front eg The Sims. There's enough random chance in everyday life. I want my games to be seemingly never-ending slogs with clearly defined finishing lines :D- I am in the minority here, but I enjoy the aspect of chance that has been added to the last few events. I didn't clear the Christmas wheel, but ultimately it isn't a terribly bad thing that I didn't get Helter Shelter or a couple other of the items. I find the FP collection system to be pretty boring, especially when it's thousands of points required for a known prize. I'll take a random prize offered at shorter time intervals any day over a known prize I have to slog through days or weeks to obtain. If I don't get all the prizes, so be it.
- I haven't finished my first 24 hrs year, but I'm all for the chance system. Makes it fun, and I don't need EVERY prize. But I do understand it must suck for completionists
- Working hard and discovering that you don't get what you were working for is WAAAY too much like real life. I much prefer the (albeit mythical) work ethic that says if I work hard, I get something. I play a game to ESCAPE "real life" . Not to be reminded of it.
That is why I am totally in love with the FP Prize system. In my feeders, I just got Stampy. My son just got Homer's car. My main town will reach top prize today. But we all know, that once my son has tapped a specific number of times, HE will get those prizes, too.
At the very least, for event prizes, i wish they used the same system they're using for the baskets. You can go spend your donuts to buy one or you can keep zapping bunnies and hope that one of the free ones popped up. Use the same system for these prizes. That way, if on the last day, I haven't won Blocko Store, I can cough up some donuts and buy them. I would happily do that. Though that's still unfair. Not everyone has disposable income to throw away on games. :(
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