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GlassJoeGOAT's avatar
GlassJoeGOAT
Rising Traveler
9 months ago

Submission Inprovments Needed for UFC 6

So the new sub system is a good idea implemented poorly, in my and many others' opinion.  A big factor in its weakness is the inability to practice what we see in competition in offline practice/career modes. 

While some people disliked the sub mini games on UFC 4, you could at least get an offline approximation of what to expect from high level grapplers in ranked. Currently, the practice mode with the recording options doesn't cut it and the AI is simply meager in offering up a challenging submission onslaught.  The AI needs to replicate a true "submission race" if you plan to continue this system.  

Memorizing animations is one thing but you need reps to commit things to muscle memory. Basically, unless you have people to practice with, you are at a massive  disadvantage. I'm not a bum either, yet I feel like I'm still leaning submission defense in a trial by fire fashion instead of by drilling in a suitable offline practice mode. 

I've had my messages turned off for about 5 years due to this often toxic community so I am not eager to "make friends" just to practice something that should be an adequate practice mode in the game itself.  

If you could kindly pass this along @EA_Mako 

6 Replies

  • The practice mode is a pain to use as the ground-based AI resets every minute so you have to restart the whole thing.

    Also: we need bulldog choke and the north-south choke implemented back please.

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    9 months ago

    Thanks for the feedback on what you'd like to see improved with practice mode!

    A robust practice mode is always super helpful to help perfect your game, I'll be sure to pass this along. Thanks folks!

  • Marginal0's avatar
    Marginal0
    New Hotshot
    9 months ago

    Sorry I might've used the wrong wording here. I meant that the AI becomes passive, meaning it doesn't do anything and stands idly by while it. This happens when the fight has went to the ground.

    Also, the practice mode starts while the screen is loading, meaning you're already taken down when you gain control. The whole point is to practice takedown defense and it is almost impossible without a second person on your couch...

    All this wasn't the case in EAUFC4 and given the game barely changed, I wonder what went wrong there.

  • I think youre confusing idly eith more intelligence. The goal of ground is to not spaz and try and make the other player move aand deny and create stamina disadvantage. Thats where alot of players struggle. They cant defend defend consistently. the sub system is like that on steriod. Stamina is everything in it. And so are denials and fakes. You have to make them move by struggling and then you have to possible anticipate a fake that hits your stamina hard if you bite on it. Its the same thing in real life. Oxygen in a chokehold is limited, so the movements you need to make need to be precise or it helps finish it that much faster. Take pantoja. He slept the guy he fought at ufc 310. Dude moved to much and not intelligent enough and went to sleep

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